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9【Maya教程】Gnomon 工作坊 – 为游戏创建角色 第1卷
【Maya教程】The Gnomon Workshop – Creating a Character for Games Vol. 1
Duration 4h 48m MP4
Title: The Gnomon Workshop – Creating a Character for Games Vol. 1
Info:
This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques. Omid Moradi, a lead character and creature artist/sculptor, presents his tried-and-tested workflow for crafting AAA game characters using industry-standard software, ZBrush, Maya and Marvelous Designer. This 4.5-hour workshop is designed for mid-level and senior character artists who are already familiar with 3D character creation but want to deepen their understanding and elevate their skills.
Omid discusses why paying close attention to each step of the game character creation pipeline is essential. He demonstrates how to sculpt the face and body of a character from scratch, rather than relying on preexisting assets, and shows how to efficiently block out a character while being mindful of the forthcoming steps. The creation process of various materials, including fabric, leather and metal, is also covered. Omid also offers professional insights into anticipating potential issues and preventing them from occurring while following industry practices.
By completing this workshop, artists will have a deep understanding of how to break down complex designs into smaller, manageable parts and prioritize each step of the pipeline to create any intricate design in 3D successfully. The techniques learned will be helpful for artists to turn to time and again.
00. Preview
01. Reviewing the 2D Concept
02. Sculpting the Body & Face using ZBrush
03. Blocking out the Costume: Part 1
04. Blocking out the Costume: Part 2
05. Adding Skin Detail to the Body & Face Using 3D Scans
06. Preparing Clean Base Meshes for the Final Sculpt
07. Sculpting Fabrics & Folds
08. Sculpting Leather Pieces of the Costume
09. Making Different Types of Stitches
10. Adding Different Types of Chains & Jewelry
11. Adding Details to Metal Decorations
12. Finalizing the Character with Extra Details
Software Used
Maya Marvelous Designer ZBrush橙光艺术网-(CGART.net)
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