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170【maya教程】面向游戏的 Maya 动画工作流程入门
【maya教程】Introduction To The Animation Workflow In Maya For Games
Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.42 GB | Duration: 3h 35m
Learn the core fundamentals of animation in Maya – from the basic principles, to animating a rigged character!
What you’ll learn
Learn the best practices for creating key frame animations
Learn the basic workflow of animation inside of Maya
Learn how to add basic animations to a character
Requirements
Autodesk’s Maya
Description
Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.
More about the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
Overview
Section 1: Introduction to the Basics
Lecture 1 Introduction
Lecture 2 User Interface
Lecture 3 Animating a Ball Bounce
Lecture 4 Timeslider Animation Editing
Lecture 5 Dopesheet Editor
Lecture 6 Graph Editor
Lecture 7 Editable Motion Trails
Lecture 8 Attaching to Motion Path
Lecture 9 Deforming along Motion Path
Lecture 10 Animation Layers
Section 2: Working with Character animation
Lecture 11 Animation Layers for Characters
Lecture 12 Baking Animation
Lecture 13 Planning an Animation
Lecture 14 Using Reference for Posing
Lecture 15 Character Controls
Lecture 16 Key and Breakdown Posing
Lecture 17 Splining Part 1
Lecture 18 Splining Part 2
Lecture 19 Animating Cloth
Lecture 20 Professional Advice and Closing
Lecture 21 Bonus Lecture: Further Learning with 3dmotive
Beginners to the world of 3d Animation,Anyone looking to streamline their animation workflow in Maya橙光艺术网-(CGART.net)
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