【maya教程】Gnomon 工作坊 – 外观场景开发_CGART

【maya教程】Gnomon 工作坊 – 外观场景开发_CGART-橙光艺术网
137【maya教程】Gnomon 工作坊 – 外观场景开发_CGART
【maya教程】137【maya教程】Gnomon 工作坊 – 外观场景开发_CGART
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137【maya教程】Gnomon 工作坊 – 外观场景开发图片[1]-【maya教程】Gnomon 工作坊 – 外观场景开发_CGART-橙光艺术网【maya教程】The Gnomon Workshop – Exterior Scene Development

Duration 6h 10m Project Files Included MP4
Title: The Gnomon Workshop – Exterior Scene Development
Info:
In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.
Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, Adrien shares his Nuke compositing tips and tricks to make the environment appear more believable.
SOFTWARE USED
Arnold Mari Nuke Maya橙光艺术网-(CGART.net)

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