【maya教程】Maya 中级用户角色绑定速成课程_CGART

【maya教程】Maya 中级用户角色绑定速成课程_CGART-橙光艺术网
115【maya教程】Maya 中级用户角色绑定速成课程_CGART
【maya教程】115【maya教程】Maya 中级用户角色绑定速成课程_CGART
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115【maya教程】Maya 中级用户角色绑定速成课程图片[1]-【maya教程】Maya 中级用户角色绑定速成课程_CGART-橙光艺术网【maya教程】Character Rigging Crash Course In Maya For Intermediate User

Published 3/2023
Created by Shubham Bhardwaj,Scorpion Studio
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 47 Lectures ( 5h 2m ) | Size: 3.33 GB
Learn Maya Character Rigging Step-by-Step from Scratch
What you’ll learn
Character rigging in maya
learn how to creating proxy geometry
learn how to create ik fk switch for arms and legs
learn how to change the joints orientations
learn how to create foot rolls
learn how to creates attributes on the controllers
learn how to create controllers for the rig
Requirements
Motivation to learn 😉
Knowledge of maya interface is needed
Autodesk Maya ( any version is good to go )
Description
Step-by-Step Easy To Follow Artists, those who are looking to improve your 3D character rigging skills . This course takes you through a step-by-step process of rigging a  3D human character from scratch using Autodesk Maya powerful features. Whether you’re starting from scratch with the provided 3D character, or your own character model, you’ll learn how to place the required bones and develop an functional rigging system for animation and video games.Throughout the course, you’ll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you’ll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don’t miss out on this opportunity to take your character rigging skills to the next levelwe will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability  , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for  our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.In summary, with this course you will learn:Use Autodesk Maya for RiggingCreate complete and functional rigs for animationCreate custom controlsAdd both IK and FK modesTips for locating bones and controlsConfigure the jaw and mouth in generalTest and optimize a rigFoot rolls
Who this course is for
want to learn how to rig character in maya
want to learn rigging with step by step process
want to get started with rigging fast橙光艺术网-(CGART.net)

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