【maya教程】Gnomon 工作坊 – Maya 与 Arnold 照片级真实角色外观开发:照片级真实肖像的灯光、着色与渲染_CGART

【maya教程】Gnomon 工作坊 – Maya 与 Arnold 照片级真实角色外观开发:照片级真实肖像的灯光、着色与渲染_CGART-橙光艺术网
264【maya教程】Gnomon 工作坊 – Maya 与 Arnold 照片级真实角色外观开发:照片级真实肖像的灯光、着色与渲染_CGART
【maya教程】264【maya教程】Gnomon 工作坊 – Maya 与 Arnold 照片级真实角色外观开发:照片级真实肖像的灯光、着色与渲染_CGART
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264【maya教程】Gnomon 工作坊 – Maya 与 Arnold 照片级真实角色外观开发:照片级真实肖像的灯光、着色与渲染图片[1]-【maya教程】Gnomon 工作坊 – Maya 与 Arnold 照片级真实角色外观开发:照片级真实肖像的灯光、着色与渲染_CGART-橙光艺术网【maya教程】The Gnomon Workshop – Photorealistic Character Look Dev In Maya & Arnold Lighting, Shading & Rendering A Photorealistic Portrait

Duration 2h 49m MP4
Title: The Gnomon Workshop – Photorealistic Character Look Dev In Maya & Arnold Lighting, Shading & Rendering A Photorealistic Portrait
Info:
Whether it’s in movies, TV shows, music videos, or video games, digital humans are everywhere. This comprehensive workshop by Sefki Ibrahim demonstrates how he approaches the look development of a digital double, and covers his complete process for lighting, shading, and rendering using Maya and Arnold.
Starting in Maya, Sefki shares his techniques to light the character model, utilizing area lights, HDRI maps, and light blockers to establish the right mood before adjusting the camera to achieve the very best likeness of his digi-double.
The look-dev process begins with the set up of the shaders for the eye geometries, including the sclera, iris, pupil, caruncle, and meniscus, using the Arnold Standard Surface shader. Once the eyes are in place, Sefki demonstrates how to set up the skin shader, plugging in texture maps and fine-tuning values for a photorealistic finish.
The workshop advances from there into some procedural techniques that will push the look of the skin using specific nodes in the Hypershade window. Finally, the tutorial concludes with shading the hair groom using the Arnold Standard Hair shader, as well as setting up a leather and cotton material for the clothing.橙光艺术网-(CGART.net)

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