此文章由橙光艺术网(www.cgart.net)收集整理发布
263【maya教程】Gnomon 工作坊 – 灯光与外观开发基础 第2卷:着色与贴图
【maya教程】The Gnomon Workshop-Lighting & Look Dev Essentials Vol 2: Shading & Texturing
Video: MPEG4 Video (H264) 1920×1080 29.97fps 176kbps | Audio: AAC 48000Hz stereo 128kbps
Genre: eLearning | Duration: 281 mins | Language: English | File size: 1.3 GB
Strengthen your understanding of look development and explore the core differences between real-world materials and CG shaders in this 4.5-hour workshop by Adrien Vallecilla. Building upon the theory shared in Lighting & Look Dev Essentials Vol 1: Lighting Theory, Adrien reveals how to recreate the natural phenomena of real materials using 3D tools to add realism to your scenes with realistic textures and shaders.
To demonstrate some of the different approaches to look dev, Adrien showcases his strategy when doing look development for vehicles and human characters, before concluding the workshop with a detailed look at the still-life scene created in Volume 1. Follow along as Adrien discusses how to add an extra layer of realism to his scene using a non-destructive procedural workflow.
While this workshop demonstrates Adrien’s texturing and shading methods using Maya and Redshift, the knowledge is transferable to other 3D software and rendering engines, with the focus kept on the fundamentals and theory. The files used in this workshop include assets from HDRI Haven, a free 3D head model from 3Dscanstore, a free car model from Turbosquid, and a free fire hydrant model also from Turbosquid.橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。



![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)







暂无评论内容