【maya教程】Gnomon 工作坊 – 在 Mari 与 Maya 中进行制作级材质贴图_CGART

【maya教程】Gnomon 工作坊 – 在 Mari 与 Maya 中进行制作级材质贴图_CGART-橙光艺术网
259【maya教程】Gnomon 工作坊 – 在 Mari 与 Maya 中进行制作级材质贴图_CGART
【maya教程】259【maya教程】Gnomon 工作坊 – 在 Mari 与 Maya 中进行制作级材质贴图_CGART
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259【maya教程】Gnomon 工作坊 – 在 Mari 与 Maya 中进行制作级材质贴图图片[1]-【maya教程】Gnomon 工作坊 – 在 Mari 与 Maya 中进行制作级材质贴图_CGART-橙光艺术网【maya教程】The Gnomon Workshop – Material Texturing for Production in Mari & Maya

Duration 8h 20m Project Files Included MP4
Title: The Gnomon Workshop – Material Texturing for Production in Mari & Maya
Info:
This comprehensive material texturing workshop teaches industry-proven techniques tried and tested on feature films by Lead Texture Artist, Peter Aversten. During 8.5 hours of video tutorials, Peter walks through the techniques he uses in production using primarily Mari and Maya, beginning with the fundamentals and demonstrations of more beginner concepts covering the Mari node graph — perfect for those transitioning from a layer-based workflow. The workshop then gradually builds on the processes explored in the initial chapters, while demonstrating how to work with a typical hero UDIM asset that would be found in the majority of feature films.
Peter reveals how to texture assets for RenderMan using physical values and shows how to create some of the major materials, highlighting a combination of techniques that are both procedural and texture-library-based. He also explains how to use physical values for texturing from the Index of Refraction databases and discusses how a typical feature film pipeline works to provide all-important industry insights.
Software: Mari Maya Substance Painter橙光艺术网-(CGART.net)

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