【maya教程】Levelup.Digital – Sabrina Echouafni 的风格化剑创建_CGART

【maya教程】Levelup.Digital – Sabrina Echouafni 的风格化剑创建_CGART-橙光艺术网
245【maya教程】Levelup.Digital – Sabrina Echouafni 的风格化剑创建_CGART
【maya教程】245【maya教程】Levelup.Digital – Sabrina Echouafni 的风格化剑创建_CGART
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245【maya教程】Levelup.Digital – Sabrina Echouafni 的风格化剑创建图片[1]-【maya教程】Levelup.Digital – Sabrina Echouafni 的风格化剑创建_CGART-橙光艺术网【maya教程】Levelup.Digital – Creating a Stylized Sword – Sabrina Echouafni

Duration 14h Project Files Included MP4
Title: Levelup.Digital – Creating a Stylized Sword – Sabrina Echouafni
Info:
In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept to presentation.
Follow along as Sabrina demonstrates her blockout process in Maya, and explains her techniques for sculpting stylized assets in ZBrush. Included in this tutorial, are some useful brushes that Sabrina uses. After sculpting, Sabrina will take you through her low poly process, baking, and creating the textures in Painter. Lastly she shows you how to create the presentation in Unreal Engine.
In this tutorial, you’ll gain insight into the thought process of an industry pro when it comes to creating stylized assets, as well as understand how to breakdown those methods and apply them to your next project. Included is the Substance Painter project file to follow along with the texturing step.
Check out the sword concept from Moniek Schilder (http://www.artstation.com/monschi).
About the Instructor
Sabrina Echouafni is a 3D Environment Artist at Valkyrie Entertainment, currently working on the next God of War. Her past experience includes working with Warner Bros Animation, as well as Insomniac. She shares her workflow and thought processes, as well as offers mentorships to new artists and students through her twitter @SEchouafni.
Contents
14 hours of training
1080 Resolution
Brushes
.spp Painter project file
Chapters
References
Proxy
Sculpt
Low Poly
UV
Texturing
Final Touches
Software Used
– Maya
– ZBrush
– Substance Painter
– Unreal Engine
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used橙光艺术网-(CGART.net)

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