【maya教程】复古冰箱:3D 建模游戏资产 – 完整课程_CGART

【maya教程】复古冰箱:3D 建模游戏资产 – 完整课程_CGART-橙光艺术网
398【maya教程】复古冰箱:3D 建模游戏资产 – 完整课程_CGART
【maya教程】398【maya教程】复古冰箱:3D 建模游戏资产 – 完整课程_CGART
0积分
免费资源

此文章由橙光艺术网(www.cgart.net)收集整理发布

398【maya教程】复古冰箱:3D 建模游戏资产 – 完整课程图片[1]-【maya教程】复古冰箱:3D 建模游戏资产 – 完整课程_CGART-橙光艺术网【maya教程】Vintage Fridge: 3D Modelling a game asset-Complete Course
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 59 lectures (9h 9m) | Size: 6.93 GB
Learn how to model, retopologise and texture a digital prop and present it within a scene
What you’ll learn:
Maya – 3D modelling
Maya – Retopology
Maya – UV unwrapping
Substance Painter – Texture Baking
Substance Painter – PBR texturing
Unreal Engine 4- Scene set up
Unreal Engine 4 – Presenting prop
Requirements
Basic knowledge of Maya’s interface is recommended
Basic understanding for Substance Painter software is recommended
Description
‘Vintage Fridge: 3D Modelling a game asset – Complete Course’
About
This Polygoods ‘3D modelling a game asset fridge’ will help you improve your 3D modelling workflow by taking you through the entire pipeline of the modelling process for a vintage fridge prop. It will take you through various skills and new tools used within a current professional practice of Autodesk Maya modelling workflow in its current 2020 version. The purpose of these lessons is to teach you different techniques which you will then be able to incorporate onto your own personal workflow to increase your creative freedom in 3D modelling. It will also teach you everything that a modeller needs to know within Autodesk Maya so as to create a great 3D asset, that is perfect to be used as a video game model.
‘Vintage Fridge: 3D Modelling a game asset – Complete Course’ is set up with varying difficulties; helping you learn more advanced skills progressively. As we continue with the course, learning aspect and techniques will become harder, helping you to better ease into the modelling process.
The course will take you through a professional texturing pipeline of an industrial leading 3D digital painting software, Substance Painter. The course will take you through an entire workflow to paint an asset. The lessons will show you all the steps within texturing a PBR vintage prop starting from the fundamentals of software’s setup and basics of creating a simple PBR material set up. The lessons will then take you through the steps of setting up the asset within Unreal Engine 4. It will teach you how you to easily import your 3D models and packed texture maps onto the scene…..
Who this course is for
3D artists interested in creating and presenting a physically based rendered (PBR) asset
Computer game designers
Aspiring prop artists橙光艺术网-(CGART.net)

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞20
评论 抢沙发

请登录后发表评论

    暂无评论内容