【maya教程】Maya 与 Arnold:建筑材质_CGART

【maya教程】Maya 与 Arnold:建筑材质_CGART-橙光艺术网
350【maya教程】Maya 与 Arnold:建筑材质_CGART
【maya教程】350【maya教程】Maya 与 Arnold:建筑材质_CGART
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350【maya教程】Maya 与 Arnold:建筑材质图片[1]-【maya教程】Maya 与 Arnold:建筑材质_CGART-橙光艺术网【maya教程】Maya and Arnold: Architectural Materials

Duration: 1h 50m | Video: .MP4 1280×720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 712 MB
Genre: eLearning | Language: English
Learn how to create realistic materials for 3D architectural visualizations using Maya, Arnold, and Substance. In this course, instructor George Maestri explains how to use these popular tools to create your own custom materials for interior and exterior architectural renderings, including glass and other transparent surfaces, stucco, metal, foliage such as grass and groundcover, and more. Learn how to prepare your geometry for texturing via UV mapping and then dive into the standard and physically based rendering (PBR) materials available out of the box in Arnold and the Substance source library. George then shows how to create custom materials in Arnold, Substance Designer, and Substance Alchemist. At the end of each chapter, George shows how to import your new materials into Maya so they are ready to use in visualizations. By the end of this course, you’ll have the skills and knowledge to take advantage of the best features in each program for your own material creation process.
Topics include:
Projecting textures
Mapping geometry for UV editing
Using Maya shaders for Arnold
Using PBR materials
Creating Arnold materials
Importing and using Substance materials
Creating materials in Substance Alchemist
Creating materials in Substance Designer橙光艺术网-(CGART.net)

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