【maya教程】FlippedNormals – 在 UE4 中创建逼真海洋_CGART

【maya教程】FlippedNormals – 在 UE4 中创建逼真海洋_CGART-橙光艺术网
326【maya教程】FlippedNormals – 在 UE4 中创建逼真海洋_CGART
【maya教程】326【maya教程】FlippedNormals – 在 UE4 中创建逼真海洋_CGART
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326【maya教程】FlippedNormals – 在 UE4 中创建逼真海洋图片[1]-【maya教程】FlippedNormals – 在 UE4 中创建逼真海洋_CGART-橙光艺术网【maya教程】FlippedNormals – Creating a Realistic Ocean in UE4

Duration 7h 4m Project Files Included MP4
Title: FlippedNormals – Creating a Realistic Ocean in UE4
Info:
Creating a Realistic Ocean in UE4
Let’s open the floodgates for Game Art Effects! In this series, you’ll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects. The first half of this series features a full walkthrough of building elements of an ocean shader both in a stylized and realistic fashion. The second half consists of building the elements of particle material systems and showing how to use dynamic features of particles in Unreal Engine to create an artistic performance with your effects.
Software Maya, Photoshop, UE4, ZBrush橙光艺术网-(CGART.net)

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