【maya教程】Proteus VFX – Redshift 实战应用_CGART

【maya教程】Proteus VFX – Redshift 实战应用_CGART-橙光艺术网
463【maya教程】Proteus VFX – Redshift 实战应用_CGART
【maya教程】463【maya教程】Proteus VFX – Redshift 实战应用_CGART
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463【maya教程】Proteus VFX – Redshift 实战应用图片[1]-【maya教程】Proteus VFX – Redshift 实战应用_CGART-橙光艺术网【maya教程】Proteus VFX – Redshift in Production

Proteus VFX – Redshift in Production
Info:
With this 3ds max course, (useful for Redshift users with Maya, Cinema4D, etc. etc.), we’d like to give you a complete courseware with all informations, tricks and techniques to be used working with lighting, shading, rendering and look development to obtain photorealistic images and animations following a production proven workflow.We’ll work with basic scene and complex shots so both beginners and more advanced users can follow lessons and deeply understand how to add more skills using this amazing rendering engine.
This couse will start from the ground, what is GPU rendering and understanding UI and basic features, then we’ll move forward talking more in depth about all features needed to adopt it in production. Lessons are pre-recorded,as soon as you buy this product, you’ll be able to download all ready lessons with scenes, and you have direct support from instructor for entire course duration.
We’ll cover many topics in Redshift in Production courseware, actually we can list some of it, (this list can vary during lesson recording due to production and/or student needs) :
* Redshift and GPU rendering introduction
* Anti-aliasing, Unified Sampling, Sampling techniques, Speed VS Noise and quality
* Complete lighting techniques, different light sources
* HDRI, IBL, Global Illumination (optimization techniques for still images and animations)
* Texture management and optimization, GPU vs CPU, UDIMs, etc. etc.
* Basic and complex shaders creation, (how to create metals, rusty, gold, glass, plastic, wood, aging effects, and many others)
* Natural surfaces, how to create water, snow, terrain, mud, magma, ice, rocks, etc. etc.
* Sub-surface scattering and Skin shading
* Depth of field, motion blur and displacement
* Volumetric rendering, environmental fx and OpenVDB data (clouds, smoke, pyro fx, water)
* Natural environments, plants, grass, trees, foilage, how to use Megascans with Redshift
* Architectural rendering, interior and exterior, still frame and animation, live action interaction
* Photoreal vehicles techniques
* Hair/fur
* Technical textures/shaders
* Final project橙光艺术网-(CGART.net)

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