【maya教程】Gilberto Magno – 游戏角色工作坊_CGART

【maya教程】Gilberto Magno – 游戏角色工作坊_CGART-橙光艺术网
411【maya教程】Gilberto Magno – 游戏角色工作坊_CGART
【maya教程】411【maya教程】Gilberto Magno – 游戏角色工作坊_CGART
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411【maya教程】Gilberto Magno – 游戏角色工作坊图片[1]-【maya教程】Gilberto Magno – 游戏角色工作坊_CGART-橙光艺术网【maya教程】Gilberto Magno – Workshop Character for Games

Gilberto Magno – Workshop Character for Games
Info:
The workshop will have 10 weeks of duration. It will be available all lessons with right dates for feedback on our page.
Each class will contain practical video with my workflow explaining each step with exercise to week.
Pre-requisite:
It needs basic or intermediate knowledge about: Zbrush, Maya and Photoshop or equivalent software.
The student will have knowledge of the process used in the creation of next-gen characters, from modeling, bakes maps and textures to the final presentation, following an pipeline used in the industry.
Seriousness and commitment are essential in this course.
Schedule:
High Poly
Week 01 – Understanding the concept / Starting modeling / Overall Blockout
Week 02 – Overall modeling of acessories
Week 03 – Clean up topology
Week 04 – Finishing the high poly modeling
Low Poly
Week 05- Retopology
Week 06 – Uv’s / Hair cards
Texturing
week 07 – Map Bakes
week 08 – Textures
Final Presentation
week 09 – Understanding Shaders / Marmoset Toolbag
week 10 – Render / Final presentation
Used Softwares:
Zbrush, Maya, Substance Painter , Photoshop, Marmoset, xNormal (You can use equivalent softwares because the ws is based in workflow)橙光艺术网-(CGART.net)

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