此文章由橙光艺术网(www.cgart.net)收集整理发布
411【maya教程】Gilberto Magno – 游戏角色工作坊
【maya教程】Gilberto Magno – Workshop Character for Games
Gilberto Magno – Workshop Character for Games
Info:
The workshop will have 10 weeks of duration. It will be available all lessons with right dates for feedback on our page.
Each class will contain practical video with my workflow explaining each step with exercise to week.
Pre-requisite:
It needs basic or intermediate knowledge about: Zbrush, Maya and Photoshop or equivalent software.
The student will have knowledge of the process used in the creation of next-gen characters, from modeling, bakes maps and textures to the final presentation, following an pipeline used in the industry.
Seriousness and commitment are essential in this course.
Schedule:
High Poly
Week 01 – Understanding the concept / Starting modeling / Overall Blockout
Week 02 – Overall modeling of acessories
Week 03 – Clean up topology
Week 04 – Finishing the high poly modeling
Low Poly
Week 05- Retopology
Week 06 – Uv’s / Hair cards
Texturing
week 07 – Map Bakes
week 08 – Textures
Final Presentation
week 09 – Understanding Shaders / Marmoset Toolbag
week 10 – Render / Final presentation
Used Softwares:
Zbrush, Maya, Substance Painter , Photoshop, Marmoset, xNormal (You can use equivalent softwares because the ws is based in workflow)橙光艺术网-(CGART.net)
橙光艺术网(CGART)的资源均内容来自于网络收集或用户发布.
本站点资料用于学习交流之用,勿作它用,;
若需商业使用,需获得版权拥有者授权,并遵循国家相关法律、法规之规定。如因非法使用引起纠纷,一切后果由使用者承担。
如有侵权行为,请联系告知
本站将会在第一时间删除。

![[Blender教程]_Gumroad-Blender兄弟设计课程_CGART-橙光艺术网](https://cgart-1259463399.cos.ap-chengdu.myqcloud.com/image/JC_Blender/0001-0100/0093.jpg)









暂无评论内容