【maya教程】Gumroad – 面向制作的硬表面贴图_CGART

【maya教程】Gumroad – 面向制作的硬表面贴图_CGART-橙光艺术网
493【maya教程】Gumroad – 面向制作的硬表面贴图_CGART
【maya教程】493【maya教程】Gumroad – 面向制作的硬表面贴图_CGART
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493【maya教程】Gumroad – 面向制作的硬表面贴图图片[1]-【maya教程】Gumroad – 面向制作的硬表面贴图_CGART-橙光艺术网【maya教程】Gumroad – Hard Surface Texturing For Production

Gumroad – Hard Surface Texturing For Production
Info:
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!
Software used:
Maya, Mightybake, Nuke, Mari 3.0+ (extension pack required)橙光艺术网-(CGART.net)

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