【maya教程】CGMA – 游戏绑定_CGART

【maya教程】CGMA – 游戏绑定_CGART-橙光艺术网
412【maya教程】CGMA – 游戏绑定_CGART
【maya教程】412【maya教程】CGMA – 游戏绑定_CGART
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412【maya教程】CGMA – 游戏绑定图片[1]-【maya教程】CGMA – 游戏绑定_CGART-橙光艺术网【maya教程】CGMA – Rigging for Games

Duration 8 weeks Project Files Included MP4
Title: CGMA – Rigging for Games
Info:
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
Week 1 | Intro to Rigging
Week 2 | Component Rigging 1: Legs
Week 3 | Component Rigging 2: Arms
Week 4 | Component Rigging 3: Spine & Head
Week 5 | Rig Clean-up & Additional Helper Joints
Week 6 | Clean Skeleton for Engine Integration
Week 7 | Skinning
Week 8 | Final Steps: Debugging and Reverse Engineering a Rig橙光艺术网-(CGART.net)

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