【maya教程】Maya:面向动画的拓扑重制_CGART

【maya教程】Maya:面向动画的拓扑重制_CGART-橙光艺术网
559【maya教程】Maya:面向动画的拓扑重制_CGART
【maya教程】559【maya教程】Maya:面向动画的拓扑重制_CGART
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559【maya教程】Maya:面向动画的拓扑重制图片[1]-【maya教程】Maya:面向动画的拓扑重制_CGART-橙光艺术网【maya教程】Maya: Retopology for Animation

MP4 | Video: h264, 1280×720 | Audio: AAC, 48 KHz, 2 Ch
Genre: eLearning | Language: English + .SRT | + Exercise Files
Level: Intermediate | Duration: 1h 1m | 307 MB

Retopology is a fun combination of artistry and technique. Characters that are sculpted in programs like ZBrush or Mudbox are usually too dense to animate correctly. Retopology takes an existing sculpted model or 3D scan and optimizes the mesh for efficient geometry and more natural animation. Instructor Ryan Kittleson shows how to import the original model, plan the refined edge flow, and create new geometry, and modify the polygon mesh. By the end of the course, you should be able to apply the same theory to prepare any character for rigging and animation.
Topics include:
Setting up the sculpted model
Drawing guidelines
Using the modeling toolkit
Adding and deleting polygons and edge loops
Retopology tips and tricks橙光艺术网-(CGART.net)

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