【3DsMAX教程】CGTrader – 创造工具包与机甲_CGART

【3DsMAX教程】CGTrader – 创造工具包与机甲_CGART-橙光艺术网
447【3DsMAX教程】CGTrader – 创造工具包与机甲_CGART
【3DsMAX教程】447【3DsMAX教程】CGTrader – 创造工具包与机甲_CGART
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447【3DsMAX教程】CGTrader – 创造工具包与机甲图片[1]-【3DsMAX教程】CGTrader – 创造工具包与机甲_CGART-橙光艺术网【3DsMAX教程】cgtrader – Creation kit and Mecha

Duration 4h 2m Project Files Included MP4
Game Prop Texturing Fundamentals 2018
Info:
Released: 20 Jul 2018
In this course, you’ll learn how to successfully create a beautiful textured prop ready for modern game development using 3D Studio Max 2017, Substance Painter 2 and Unity 5. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.
Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You’ll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you’ll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you’ll be able to create detailed props that are ready for game development environments.
Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.橙光艺术网-(CGART.net)

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