【3DsMAX教程】Lynda – 3ds Max:硬表面建模基础_CGART

【3DsMAX教程】Lynda – 3ds Max:硬表面建模基础_CGART-橙光艺术网
428【3DsMAX教程】Lynda – 3ds Max:硬表面建模基础_CGART
【3DsMAX教程】428【3DsMAX教程】Lynda – 3ds Max:硬表面建模基础_CGART
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428【3DsMAX教程】Lynda – 3ds Max:硬表面建模基础图片[1]-【3DsMAX教程】Lynda – 3ds Max:硬表面建模基础_CGART-橙光艺术网【3DsMAX教程】Lynda – 3ds Max: Hard Surface Modeling Basics

Duration 3h 7m Project Files Included MP4
Modeling and Texturing Animals for Games
Info:
This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.
Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you’ll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You’ll start off by creating the low-resolution mesh from the sculpt. Next, you’ll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you’ll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you’re finished with this course, you’ll have a foundational knowledge of getting a high-res mesh ready for games.橙光艺术网-(CGART.net)

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