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257【3DsMAX教程】Artstation – Arrimus 在 Max 中使用 Quad Remesher 的 3D 概念与制作
【3DsMAX教程】Artstation – Arrimus 3D Concept and Production with Quad Remesher in Max
ArtStation – Dark Elf Blader – Game Ready
Info:
The white haired mercenary elf!
3Ds Max / Blender / FBX / Marmoset / Maya / UE4 / Zbrush / Tex
Low poly, game ready, rigged, PBR textures. Include nude body mesh. UE4 supported, ready to import into Unity.
3 body versions: Full Clothes, Half Nude, Full Nude.
Total tris counts: Full Clothes: 166374; Half Nude: 141086; Full Nude: 122694 +Unit: centimeters. Model Height: 180cm (with heels)
FBX folders contain all versions of body.
UE4 project with playable blueprint and hairs/cloth/body physic.
.blend file. Blender 2.93. Fully rigged. Unpacked file using external textures.
3Ds Max and Maya scene with UE4 skeleton setup, basic rig.
PBR textures (Metallic-Roughness) 2048X2048 and 4096×4096. DirectX Normal Maps. .TGA format.
Textures can be found in this folder: RyanReos_DarkElfBlader\\Assets\\Textures All files are included in the same archive RyanReos_DarkElfBlader.rar (Total size 3.44 GB)
Include Marmoset files with material and studio lighting setup.
Include Zbrush .ztl file for full model and weapon!
Screenshots folder for more preview images (Warning: Nudity Content)橙光艺术网-(CGART.net)
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