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79【3DsMAX教程】逼真 3D 女性面部
【3DsMAX教程】Realistic 3d Female Face
Published 5/2023
Created by kelechi John
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 62 Lectures ( 33h 49m ) | Size: 30.6 GB
3D SCULPTING, 3D TEXTURING, 3D RENDERING, 3D MODELLING
What you’ll learn
Alighing reference in Photoshop for sculpting
Exporting models from ZBrush and importing them into Substance Painter
Setting up Smart Masks for an efficient workflow
Using baked masks in Substance Painter
Building a color map step by step
Learning some anatomy structure of the head
Creating eyebrows, eyelashes and long hairs with Xgen for Maya
Skin shading in Arnold
Working with marvelous Designer
Retopology in Marvelous Designer
Texturing the jacket in substance painter
Requirements
ADOBE PHOTOSHOP
AUTODESK MAYA
MAXON ZBRUSH
XGEN FOR MAYA
ADOBE SUBSTANCE PAINTER
Description
PRODUCT DESCRIPTIONIn this realistic female face, you’ll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you’ll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.We’ll be focusing on the face and clothing of the character but particularly the face since it’s commonly the most complicated and important part. It’ll allow us to talk about topics such as facial anatomy, micro detailing, garment retopology, and how to solve common texturing challenges you’ll encounter in your work.Covering the Full ProcessWe’re starting talking about how to align reference in photoshop Facial AnatomyThen prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination texturingxyz maps, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.Skin Shading Made SimpleHaving done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.Professional and Tested Texturing WorkflowYou’ll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.Skill LevelCharacter Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we’re focusing on texturing and shading workflows, instead of going through features A-Z. What You’ll LearnAlighing reference in Photoshop for sculptingLearning some anatomy structure of the headExporting models from ZBrush and importing them into Substance PainterSetting up Smart Masks for an efficient workflowUsing baked masks in Substance PainterBuilding a color map step by stepMaking a roughness mapExporting maps from Substance PainterExporting displacement maps from ZBrushCreating eyebrows, eyelashes and long hairs with Xgen for MayaSkin shading in ArnoldHow to use a tested and simple texturing workflowWorking with marvelous Designer Create jacket and t-shirtRetopology in Marvelous DesignerImporting to zbrush and sculpting detailsTexturing the jacket in substance painterLook dev in Arnold62 Video Tutorialsscene files (Maya)34 hours ( video content)SOFTWARE USEDAdobe PhotoshopMaxon zbrushSubstance PainterMarvelous DesignerMaya 2019
Who this course is for
INTERMEDIATE
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