【3DsMAX教程】Gnomon 工作坊 – 高级插画与主视觉艺术技术_CGART

【3DsMAX教程】Gnomon 工作坊 – 高级插画与主视觉艺术技术_CGART-橙光艺术网
53【3DsMAX教程】Gnomon 工作坊 – 高级插画与主视觉艺术技术_CGART
【3DsMAX教程】53【3DsMAX教程】Gnomon 工作坊 – 高级插画与主视觉艺术技术_CGART
25积分
付费资源

此文章由橙光艺术网(www.cgart.net)收集整理发布

53【3DsMAX教程】Gnomon 工作坊 – 高级插画与主视觉艺术技术图片[1]-【3DsMAX教程】Gnomon 工作坊 – 高级插画与主视觉艺术技术_CGART-橙光艺术网【3DsMAX教程】The Gnomon Workshop – Advanced Illustration and Key Art Techniques

Duration 3h 17m MP4
Title: The Gnomon Workshop – Advanced Illustration and Key Art Techniques
Info:
Learn from the industry-proven workflows of Art Department Illustrator Alex Nice, as he shares his processes for creating both flat 2D illustrations and 2D-to-3D interactive scenes.
Art Departments in the film industry are continually changing as new tools and technology make things easier and faster. However, with these new tools comes additional complexity. The never-ending challenge is finding a comfortable balance between art and technology within tight, uncompromising production schedules. As a professional artist for feature film, Alex covers his pipeline for creating a sci-fi environment set using various 2D and 3D applications. This workshop is not software-specific and is ideal for anyone with a basic understanding of 3D workflows.
Throughout the lesson, Alex explores a few of the new next-gen tools available to artists and finds ways to save time when creating professional production art. This workshop will stay broad in scope so that it can apply to all levels of artistic ability, regardless of experience, and focus on concepts rather than what buttons to press.
SOFTWARE USED
Unreal 3ds Max Quixel DDO Photoshop V-Ray橙光艺术网-(CGART.net)

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞16
评论 抢沙发

请登录后发表评论

    暂无评论内容