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8【3DsMAX教程】精通 3D 建模:创建狙击步枪
【3DsMAX教程】Mastering 3D Modeling: Create a Sniper Rifle
Published 2/2025
Created by 3DRedBox Studio
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 28 Lectures ( 13h 18m ) | Size: 10.4 GB
Learn 3Dsmax, Rizom UV, Substance Painter, and Marmoset Toolbag in this In-Depth Tutorial
What you’ll learn
Master the process of creating a highly detailed sniper rifle model.
Gain proficiency in unwrapping techniques using Rizom UV and learn how to create high-quality UV maps for complex models.
Develop advanced skills in texturing with Substance Painter, including the use of color IDs and adding intricate details
Learn how to utilize Marmoset Toolbag for rendering, including importing textures, creating materials
Requirements
There are no specific prerequisites for taking this course, making it suitable for beginners. Learners should have a basic understanding of 3D modeling concepts and be familiar with using a computer and navigating software interfaces. Access to industry-standard 3D modeling software such as Blender, Maya, or 3ds Max is recommended for practical application of the techniques taught in the course. Additionally, having access to Rizom UV, Substance Painter, and Marmoset Toolbag will enhance the learning experience but is not required.
Description
In this comprehensive tutorial, you will embark on a journey to master the entire process of creating an intricately detailed sniper rifle model. With over 14 hours of content, this course is designed for individuals who have a basic understanding of 3D modeling software and are looking to elevate their skills to an intermediate level.The tutorial is divided into three main sections:Modeling:With over 8 hours dedicated to the modeling process using 3Dsmax, you will learn how to create both a proxy mesh and a highly detailed model. The step-by-step instructions make it easy for learners to follow along as they build the intricate details of the sniper rifle.Unwrapping & Texturing:During the next phase, spend more than 4 hours learning about unwrapping in Rizom UV and texturing in Substance Painter. Explore udims workflow for high-quality unwrapping before delving into the texturing process using color IDs and adding intricate details and decals.Rendering:Finally, discover how to bring your model to life with rendering using Marmoset Toolbag. Learn how to import textures and create materials while setting up lighting and camera angles for that perfect final presentation.Software Used:Throughout this tutorial, you will gain proficiency in utilizing industry-standard software including 3Dsmax for modeling, Rizom UV for unwrapping, Substance Painter for texturing, and Marmoset Toolbag for rendering.Who Should Take This Course?This course is ideal for individuals with basic knowledge of these software tools who are ready to take their skills further by mastering the complete process of creating complex models. Whether you’re an aspiring game developer or a digital artist looking to expand your skill set – this course provides valuable insights into every aspect of creating a high-quality digital asset.Please Note:This course does not include project files or narrated videos; however, its comprehensive content makes it easy for learners at any level of experience in these tools.橙光艺术网-(CGART.net)
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