【houdini教程】使用 Houdini 创建游戏资产 – 第2季 – 程序化建筑_CGART

【houdini教程】使用 Houdini 创建游戏资产 – 第2季 – 程序化建筑_CGART-橙光艺术网
387【houdini教程】使用 Houdini 创建游戏资产 – 第2季 – 程序化建筑_CGART
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387【houdini教程】使用 Houdini 创建游戏资产 – 第2季 – 程序化建筑图片[1]-【houdini教程】使用 Houdini 创建游戏资产 – 第2季 – 程序化建筑_CGART-橙光艺术网【houdini教程】Game Asset Creation with Houdini – Season 2 – Procedural Buildings

Duration 7h 30m Project Files Included MP4
Game Asset Creation with Houdini – Season 2 – Procedural Buildings
Info:
Requirements
– Side FX Houdini 16
What you’ll learn:
– Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone.
Course description
Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.
User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you’re looking to step into the awesome procedural modelling world – this is the course for you!
Who this course is for:
– Houdini users, game developers, level designers, 3D artists.
·Video format: mp4
·Video resolution: 1280x720p
·.vtt Eglish(Auto-generated) subtitle file for each video橙光艺术网-(CGART.net)

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