【houdini教程】CGCircuit – Houdini 实战 – 刚体 V_CGART

【houdini教程】CGCircuit – Houdini 实战 – 刚体 V_CGART-橙光艺术网
384【houdini教程】CGCircuit – Houdini 实战 – 刚体 V_CGART
此内容为免费资源,请登录后查看
积分
免费资源
已售 2

此文章由橙光艺术网(www.cgart.net)收集整理发布

384【houdini教程】CGCircuit – Houdini 实战 – 刚体 V图片[1]-【houdini教程】CGCircuit – Houdini 实战 – 刚体 V_CGART-橙光艺术网【houdini教程】CGCircuit – Applied Houdini – Rigids V

Duration 5h 4m Project Files Included MP4
Title: CGCircuit – Applied Houdini – Rigids V
Info:
In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke. Several commonly (and easily) used math topics are introduced here in order to achieve professional and art directable results, including quaternions, cross, and dot products. A professional workflow will as always be demonstrated to keep all of this organized and efficient, plus lots of advanced tips and tricks. The final renders will even be brought to life with illumination from the lasers themselves!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!橙光艺术网-(CGART.net)

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞3
评论 抢沙发

请登录后发表评论

    暂无评论内容