【houdini教程】CGCircuit – Houdini 实战 – 粒子 VI_CGART

【houdini教程】CGCircuit – Houdini 实战 – 粒子 VI_CGART-橙光艺术网
343【houdini教程】CGCircuit – Houdini 实战 – 粒子 VI_CGART
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343【houdini教程】CGCircuit – Houdini 实战 – 粒子 VI图片[1]-【houdini教程】CGCircuit – Houdini 实战 – 粒子 VI_CGART-橙光艺术网【houdini教程】CGCircuit – Applied Houdini – Particles VI

Duration 3h 47m MP4
Title: CGCircuit – Applied Houdini – Particles VI
Info:
Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria. All that plus some fun secondary procedural geometry modelling results in super detailed and complex effect! Along the way we’ll talk about a whole bunch of my most favorite tips and tricks too, so get ready for one of the most exciting Applied Houdini lessons yet!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!橙光艺术网-(CGART.net)

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