【houdini教程】CGCircuit – Houdini 实战 – 粒子 IV_CGART

【houdini教程】CGCircuit – Houdini 实战 – 粒子 IV_CGART-橙光艺术网
338【houdini教程】CGCircuit – Houdini 实战 – 粒子 IV_CGART
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338【houdini教程】CGCircuit – Houdini 实战 – 粒子 IV图片[1]-【houdini教程】CGCircuit – Houdini 实战 – 粒子 IV_CGART-橙光艺术网【houdini教程】CGCircuit – Applied Houdini – Particles IV

Duration 3h 2m Project Files Included MP4
Title: CGCircuit – Applied Houdini – Particles IV
Info:
Applied Houdini Particles IV – Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things! When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result. Instead, we will customize the behavior of the particles both in the air and colliding with the ground to look great and simulate fast. Also covered in this lesson is an easy to implement growth/dissolving algorithm, better translucency shading, and more of my favorite workflow tricks. Start making impossibly detailed particle simulations now!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!橙光艺术网-(CGART.net)

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