【houdini教程】CGCircuit – Houdini 实战 – 刚体 VI_CGART

【houdini教程】CGCircuit – Houdini 实战 – 刚体 VI_CGART-橙光艺术网
316【houdini教程】CGCircuit – Houdini 实战 – 刚体 VI_CGART
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316【houdini教程】CGCircuit – Houdini 实战 – 刚体 VI图片[1]-【houdini教程】CGCircuit – Houdini 实战 – 刚体 VI_CGART-橙光艺术网【houdini教程】CGcircuit – Applied Houdini Rigids VI

CGcircuit – Applied Houdini Rigids VI
In Rigids VI, we’ll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we’ll strategically break both the chain links and their constraints as well. Other topics include creating and understanding a hinge constraint, having a bunch of coins fall out of the safe, and some fun approaches to making magical lighting and particle effects! And as always, a whole bunch of production-ready tips and tricks to streamline the whole process will be implemented as well.
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One, A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!橙光艺术网-(CGART.net)

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