【houdini教程】CGCircuit – Houdini 实战 – 刚体 III(更新版)_CGART

【houdini教程】CGCircuit – Houdini 实战 – 刚体 III(更新版)_CGART-橙光艺术网
286【houdini教程】CGCircuit – Houdini 实战 – 刚体 III(更新版)_CGART
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286【houdini教程】CGCircuit – Houdini 实战 – 刚体 III(更新版)图片[1]-【houdini教程】CGCircuit – Houdini 实战 – 刚体 III(更新版)_CGART-橙光艺术网【houdini教程】CGCircuit – Applied Houdini – Rigids III Updated

Duration 4h 56m Project Files Included MP4
Title: CGCircuit – Applied Houdini – Rigids III Updated
Info:
Enjoy Rigids III in 1080p resolution updated for Houdini 17.5 and 18.
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Course Description:
(Update to Houdini 18!)
Please note: Rigids III is a 5 hour ultra-lesson, essentially 2 in 1! Plus, it comes with a free high resolution helicopter for you to keep and use however you want!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
In Rigids III we will tackle the complex task of destroying a vehicle! Included with the lesson is a high resolution helicopter that we will smash into the ground. We talk extensively about the mysterious “hard” and “cone twist” constraints, as well as strategies to combine them with the “glue” constraint in order to achieve the looks of different physical materials under stress. Perhaps most importantly, an efficient workflow is described in order to keep this complexity manageable as well as art directable. As a bonus, we will also render our final work in Mantra as well as export to the Alembic file format in order to read into other packages if we desire.
Released on: 01/17/2017
Updated on: 04/07/2020橙光艺术网-(CGART.net)

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