【houdini教程】CG Forge – 破坏 1-3_CGART

【houdini教程】CG Forge – 破坏 1-3_CGART-橙光艺术网
270【houdini教程】CG Forge – 破坏 1-3_CGART
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270【houdini教程】CG Forge – 破坏 1-3图片[1]-【houdini教程】CG Forge – 破坏 1-3_CGART-橙光艺术网【houdini教程】Cgforge – Destruction 1 – 3

Duration 2h 26m Project Files Included MP4
Title: Cgforge – Destruction 1 – 3
Info:
Get started in the right direction with RBD
Destruction I is the perfect course for getting started with Rigid Body Dynamics (RBD) using Houdini. The course contains theory, practice, exercises, scene files, and print-outs that are useful in production.
More specifically, this includes: Analyzing collision meshes, understanding packed primitives, RBD packed primitives, the differences between solvers, understanding how constraints work, voronoi fracturing, boolean fracturing, name & cluster attributes, how to control additional RBD attributes, active objects, static objects, deforming objects, animated objects, mass, bounce, friction, half life, proper caching workflows, re-timing, and much more.
By the end the course, you’ll have a great sense in how rigids work in Houdini, and approaching further study will become much easier.
Destruction 2
Quickly learn about Sop-level RBD tools
Destruction II is designed to help you understand the ins-and-outs of sop-level rbd toolsets. These tools were introduced in Houdini 18 and offer a variety of useful, high-level workflows which enhance your RBD workflows.
We’ll explore these topics through a series of small scenes which are designed to take advantage of these tools.
Destruction 3
Take your RBD Setups to the next level
Destruction III is perfect for anyone looking to use RBD simulations within a professional scenario.
Technical, artistic, and organizational topics are covered in detail. By the end of it, you’ll have a wide variety of techniques which can be used within a wide range of production scenarios.橙光艺术网-(CGART.net)

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