【houdini教程】CGCircuit – 分解效果 II_CGART

【houdini教程】CGCircuit – 分解效果 II_CGART-橙光艺术网
238【houdini教程】CGCircuit – 分解效果 II_CGART
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238【houdini教程】CGCircuit – 分解效果 II图片[1]-【houdini教程】CGCircuit – 分解效果 II_CGART-橙光艺术网【houdini教程】CG Circuit – Disintegration Effect II

Duration 6h 30m MP4
Title: CG Circuit – Disintegration Effect II
Info:
This Tutorial is not for beginners.
The global pace is quite fast
I take for granted pcopen functions, nearpoint functions and basic VEX knowledges.
If it is not the case, this lesson is not adapted.
You can check the chapter 1,2,3 and 4 without paying
Here is The Disintegration Effect 2 The Skull
In this lesson we’re gonna build a full setup and extend the technics from the first part to rigid body simulation.
We are going to learn tips and tricks that I’m using in production such as advanced custom collision and clustering.
I’ve prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain
We will start with a basic object to finally switch to the skull in order to have a good pedagogy
We’re gonna talk as well about framgentations,triggers, and ,solvers,
With included files per chapter for a better learning.橙光艺术网-(CGART.net)

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