【houdini教程】VFX Grace – 高级海啸模拟_CGART

【houdini教程】VFX Grace – 高级海啸模拟_CGART-橙光艺术网
211【houdini教程】VFX Grace – 高级海啸模拟_CGART
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211【houdini教程】VFX Grace – 高级海啸模拟图片[1]-【houdini教程】VFX Grace – 高级海啸模拟_CGART-橙光艺术网【houdini教程】VFX Grace – Advanced Tsunami Simulation

Duration 8h 30m Project Files Included MP4
Title: VFX Grace – Advanced Tsunami Simulation
Info:
This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists. Starting off with the animation of the tsunami mesh, I’ll walk you through the simulations of splashes, mist, building destruction, the dynamics of smaller elements, all the way to materials, rendering and final compositing.
For the fluid simulation, apart from FLIP and whitewater, I’ll also use POP to serve as particle sources and mist, which greatly relieves the calculation load. At the same time, I’ll introduce multiple approaches of source creation, and a bunch of particle optimization methods. Regarding FLIP, POP, and whitewater simulations, I’m gonna talk about basic parameters simulation ideas, and practical tips for using varied forces, fields, and attributes. In terms of the RBD simulation, I’ll show you the basic workflow of building destruction, and the solutions to some common issues. For the rendering part, I’ll share useful techniques to optimize the scene, and explain Mantra parameters and channel customization. Finally, in the compositing part, through useful color-grading tricks, the multi-channel compositing workflow, and the functions of data channels, I’ll create a realistic CG environment step-by-step, bringing you a clear and complete composting process. This tutorial also provides dozens of handy tips, like different ways for batch simulation, shortcuts to create deforming animation, What’s more, there will be experiences from my years of career, such as how to work in high efficiency, how to stay on track to your targets, and how to minimize the possibility of reworking. You’ll find this tutorial extremely rewarding. After it, you’ll be able to handle splashes and mist from collisions, and building destruction on your own.
Contents:
01_Tsunami Animation
02_Main Splashes_Source
03_Main Splashes_FLIP
04_Main Splashes_Whitewater and Mist
05_Main Splashes_Subsequent Simulations
06_Splash Collision_1
07_Building Destruction_1
08_Building Destruction_2
09_Splash Collision_2
10_Tsunami-Building Interaction
11_Mist over the Crests
12_Dynamics of Small Elements
13_Car Crash Simulation
14_Materials and Rendering
15_Compositing橙光艺术网-(CGART.net)

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