【houdini教程】CGCircuit – FX 混乱 102 – 无烟火焰_CGART

【houdini教程】CGCircuit – FX 混乱 102 – 无烟火焰_CGART-橙光艺术网
207【houdini教程】CGCircuit – FX 混乱 102 – 无烟火焰_CGART
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207【houdini教程】CGCircuit – FX 混乱 102 – 无烟火焰图片[1]-【houdini教程】CGCircuit – FX 混乱 102 – 无烟火焰_CGART-橙光艺术网【houdini教程】CGCircuit – FX MAYHEM 102 – Smokeless Fire & Flames

Duration 7h 46m Project Files Included MP4
Title: CGCircuit – FX MAYHEM 102 – Smokeless Fire & Flames
Info:
This production oriented course will teach you how to get realistic looking fire & flames with very simple and easy to understand methods.
After briefly going through some theory, we are diving right in and create 3 example simulations, a Torch Flame, a Logo Floor Fire and Hammer Fire for our good old test geometry friend, Houdini’s Crag. We going to develop the look with the first example, extend the complexity with a spreading fire simulation in the second example and create a fairly complex fire simulation in the Crag example including the floor catching automatically on fire and a little shockwave. After the simulation chapters, the course splits into two possible paths, one for Mantra Rendering and the other preferred Redshift 3D GPU Rendering. And last but not least, I am going to show you how to composite and post process the rendered results and what custom tricks to use to make the fire look really good! This course contains about 8 hours of content and is supposed to go over multiple days.
Disclaimer: Please bring patience when it comes to rendering, especially Mantra Rendering!!! I am giving you the same settings I use in real world production renderings (Redshift3D) and a good amount of GPU render power is required for a fast result!橙光艺术网-(CGART.net)

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