【houdini教程】CGCircuit – Houdini 实战:液体 IV_CGART

【houdini教程】CGCircuit – Houdini 实战:液体 IV_CGART-橙光艺术网
48【houdini教程】CGCircuit – Houdini 实战:液体 IV_CGART
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48【houdini教程】CGCircuit – Houdini 实战:液体 IV图片[1]-【houdini教程】CGCircuit – Houdini 实战:液体 IV_CGART-橙光艺术网【houdini教程】CGCircuit-Applied Houdini: Liquids IV

Steven Knipping | Duration: 5:59 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 10,5 GB | Language: English
Applied Houdini Liquids IV – Fluid Interaction is here to show you how to control a complex liquid simulation using the Vellum Solver. We’ll combine various ingredients with unique physical properties into a big bowl of ramen in order to show off the kind of interaction that Vellum makes possible. For each of them, we’ll go over the external forces and internal properties that enable realistic physical behavior as well as enable art direction. And as usual we’ll dive deep into how the simulation actually works, so that we can solve issues with buoyancy, collisions, simulation stability, rendering and a whole lot more. We’ll finish up by processing our results into nice looking geometry and rendering in Karma, paying particular attention to capturing the soupy look of the ramen broth. Start making sophisticated liquid simulations now, with Applied Houdini Liquids IV – Fluid Interaction!
Applied Houdini is a production quality oriented series created by Steven Knipping (imdb.com/name/nm3725241/), who has worked as a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic on films including Star Wars: Rise of Skywalker, Avengers: Endgame, and Space Jam 2. Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!橙光艺术网-(CGART.net)

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