【houdini教程】《巴佐什战役》中的 Houdini Vellum 工作流程_CGART

【houdini教程】《巴佐什战役》中的 Houdini Vellum 工作流程_CGART-橙光艺术网
29【houdini教程】《巴佐什战役》中的 Houdini Vellum 工作流程_CGART
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29【houdini教程】《巴佐什战役》中的 Houdini Vellum 工作流程图片[1]-【houdini教程】《巴佐什战役》中的 Houdini Vellum 工作流程_CGART-橙光艺术网【houdini教程】Houdini Vellum Workflow on The Battle for Bazoches

Liam Whitehouse | Duration: 2:49 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 1,57 GB | Language: English
This course, from professor and VFX artist Liam Whitehouse, covers the Houdini Vellum workflow for creating ropes, cloth of different types, soft body objects, deforming fur objects, and rigid body dynamic simulations. Houdini Vellum is unique in that in combines various simulation systems together and allows them to seamlessly interact together in a realistic way to create amazing vfx including cloth attached to ropes and soft bodies covered in fur.
In this course, you will create several vellum scenes and take a look into the various controls of each constraint system so that you can recreate complex dynamic objects for your own action packed vfx sequences. Assets for this course feed into our medieval castle siege shot from the VFX308: Battle for Bazoches course.
Liam Whitehouse is an Australian based senior VFX artist who has been in the 3D industry since 2003. He has worked on various projects over the past 21 years including most recently environments in The Fall Guy, underwater environments in Aquaman 2, Lindon forests in The Rings Of Power, photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as photogrammetry rocks in Avatar 2.橙光艺术网-(CGART.net)

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