【blender教程】面向游戏美术师的 Blender 转换课程_CGART

【blender教程】面向游戏美术师的 Blender 转换课程_CGART-橙光艺术网
845【blender教程】面向游戏美术师的 Blender 转换课程_CGART
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845【blender教程】面向游戏美术师的 Blender 转换课程_CGART图片[1]-【blender教程】面向游戏美术师的 Blender 转换课程_CGART-橙光艺术网_CGART

Emiel Sleegers | Duration: 4h 58m | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 2,02 GB | Language: English
Learn how to quickly get started with using Blender when you already have basic experience in any other 3d modeling package like Maya or 3DS Max.
This course will be a bit different than most of our courses. In this course, we will focus on how to switch to Blender for game artist from any other 3d software like Maya or 3ds max. Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Blender. This means we will not be covering things like animation, rendering, or simulations.
You can also use this course as an introduction course to Blender, however, please note that things might go a bit to fast for complete beginners who do not yet have any experience in 3D Modeling.
This tutorial comes in 2 parts, The first part will be a collection of short easy to understand chapters that will just cover individual tools. I consider this the learning part of the course. In the second part, we will take everything we have learned and combine it all together to create a quick model of some gears.

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