【blender教程】星际战士头盔 – Blender 2.8 与 Substance Painter_CGART

【blender教程】星际战士头盔 – Blender 2.8 与 Substance Painter_CGART-橙光艺术网
726【blender教程】星际战士头盔 – Blender 2.8 与 Substance Painter_CGART
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Last updated 5/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.51 GB | Duration: 4h 31m
Master Hard Surface 3D Modeling and 3D Game Texturing Using Blender 2.8 and Substance Painter to Create AAA Game Assets
What you’ll learn
Generate highly detailed hard surface assets for action-oriented video games
Learn simple hard surface modeling techniques in Blender to create visually dynamic shapes
Turn a bland gray model into an awesome textured asset fast in Substance Painter
How to quickly set up cinematic studio lighting for a dramatic render perfect for your portfolio
Tips and tricks to improve workflow speed allowing you to produce greater volume of assets
Requirements
Latest copy of Blender and Substance Painter installed on your computer
A modern computer that can handle GPU intensive tasks recommended
Description
First person shooters and the space marine characters that inhabit those games have been all the the rage since the beginning of the genre and continue to remain popular to this day. That’s why having the ability to generate cool, sci-fi hard surface assets is an important skill to have in order to thrive in the game industry. Taking ample inspiration from a popular first person shooter protagonist, let’s take on the fun task of creating a battle helmet asset that will fit onto a space marine character. I’ll take you through all the steps across modeling, texturing, and rendering the asset so that it can look its best for your game or online portfolio.Once you learn the techniques involved in creating this awesome helmet, you’ll be fully equipped to expand on it and generate other pieces of armor or hard surface video game assets as you please.So don’t wait. Hop right into this course and upgrade your 3D game art skills right away!
Overview
Section 1: Block Out Geometry
Lecture 1 Basic Shape
Lecture 2 Adding Ridges
Lecture 3 Adding Indents
Lecture 4 Shaping Proportions
Section 2: Refine Model
Lecture 5 Separate Geo
Lecture 6 Add Bevel
Lecture 7 Create Divot
Lecture 8 Ear Section
Lecture 9 Lower Helmet
Lecture 10 Mask Section
Lecture 11 Smooth Visor
Lecture 12 Vent Details
Section 3: Texture Paint
Lecture 13 Block In Materials
Lecture 14 Hard Surface Details
Lecture 15 Dirt, Wear, and Tear
Lecture 16 Stamp Decals
Lecture 17 Finishing Touches
Section 4: Rendering
Lecture 18 Render Setup
3D artists of all levels interested in creating realistic sci-fi video game assets,Users of other 3D packages who want to incorporate Blender 2.8 into their game art production pipeline,Indie game developers who want to boost the quality of their projects’ graphics,Fresh game artists looking to enter the game industry with a portfolio lined with professional quality work

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