【blender教程】Gnomon 工作坊 – 在 Unreal Engine 5 中创建科幻走廊_CGART

【blender教程】Gnomon 工作坊 – 在 Unreal Engine 5 中创建科幻走廊_CGART-橙光艺术网
672【blender教程】Gnomon 工作坊 – 在 Unreal Engine 5 中创建科幻走廊_CGART
此内容为免费资源,请登录后查看
0积分
免费资源
已售 6

此文章由橙光艺术网(www.cgart.net)收集整理发布

672【blender教程】Gnomon 工作坊 – 在 Unreal Engine 5 中创建科幻走廊_CGART图片[1]-【blender教程】Gnomon 工作坊 – 在 Unreal Engine 5 中创建科幻走廊_CGART-橙光艺术网_CGART

Duration 3h 27m MP4
Title: The Gnomon Workshop – Creating A Sci-fi Hallway In Unreal Engine 5
Info:
In this 3.5-hour workshop, Dominique Buttiens teaches modern texturing techniques inside Unreal Engine 5 and demonstrates how to create shaders with speed, quality, and efficiency. This workshop details the entire creation process of a sci-fi hallway, including the initial concepting and modeling in Blender, all the way through to the final lighting setup and visual development stages.
Dominique, a Principal Environment Artist, breaks down his AAA industry-level thought processes for texturing pipelines and instructs on how you can set up your own workflow for both solo and team projects. His workshop is aimed at artists with a basic understanding of modeling, texturing, and Unreal Engine. Dominique offers best practices for industry artists and tech artists alike and provides useful tips and workflows for indie teams, solo projects, and hobbyists.
The software used for this project includes Unreal Engine 5, Blender, and Substance Painter; however, the skills and knowledge are transferable to other tools and game engines. While Dominique’s Texturing Pipeline Practices are demonstrated using the example of a sci-fi hallway, the ultimate goal is for the techniques to be applied to any project of your choosing.
SOFTWARE USED
Unreal Blender Substance Painter Photoshop

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞172
评论 抢沙发

请登录后发表评论

    暂无评论内容