【blender教程】FlippedNormals – Mari 软件入门_CGART

【blender教程】FlippedNormals – Mari 软件入门_CGART-橙光艺术网
265【blender教程】FlippedNormals – Mari 软件入门_CGART
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265【blender教程】FlippedNormals – Mari 软件入门_CGART图片[1]-【blender教程】FlippedNormals – Mari 软件入门_CGART-橙光艺术网_CGART

Duration 7h 50m Project Files Included MP4
Title: FlippedNormals – Introduction to Mari
Info:
Introducing the most comprehensive tutorial ever created for learning Mari! With over 7 hours of expertly crafted training, Introduction to Mari guides you through every aspect of Mari’s powerful texturing capabilities. From the fundamentals of Mari to advanced techniques, you’ll learn to texture anything you want!
TAUGHT BY MARI PROFESSIONAL
Henning Sanden, Co-Founder of FlippedNormals, has been using Mari to texture characters and creatures on Hollywood movies like Pacific Rim 2, The Legend of Tarzan, Batman V Superman: Dawn of Justice and more! Introduction to Mari is highly practical, covering features based on his career texturing for movies. Benefit from professional workflows and tips picked up from years of real-world experience in the industry.
LEARN TO TEXTURE WITH NODES
Introduction to Mari uses the node system in Mari to teach you a powerful and simple approach to texturing. Nodes are a major advantage of Mari over other texturing software and understanding how to use them, makes you a much more effective texture artist. Learn an industry-standard way of texturing your models.
PRACTICAL TEXTURING
In Part 2, you’ll learn how to texture a character from scratch in Mari, creating the Base Color, Roughness and Subsurface Amount map using simple and powerful techniques. You’ll also learn how to bring your textures into Blender for shading to create realistic skin using SSS, specular, coat and displacements.
3D SOFTWARE USED
Mari 7.0v1
Blender 4.0
Maya 2024
CONTAINS
Source Files for Mari and Blender
8 Pages Help PDF
HD Videos
ARTIST CREDIT
A huge thanks to Funso Dorgu who created the model and scene used in Introduction to Mari. You can find his brilliant portfolio here!
CHAPTER LIST
PART 1 – LEARNING MARI
01 – Differences Mari and Painter
02 – Project Setup and Archive Explained
03 – UI & Navigation
04 – Selection and UDIMs
05 – Objects
06 – Lights
07 – Channels and Shaders
08 – Layers
09 – Understanding the Paint Buffer
10 – Layers Vs Nodes
11 – Node Graph Workflow
12 – Procedurals
13 – Tri-Planars and Tiles
14 – Using Teleport Nodes
15 – Color Grading
16 – Paint Tool
17 – Image Manager
18 – Paint Through Tool
19 – Various Tools
20 – Warping & Distorting
21 – Baking and Geo Channels
22 – Projectors
23 – Selection Groups
24 – Color Management and LUTs
25 – Export Manager
26 – Working with Symmetry
27 – Transfer Textures
28 – Troubleshooting
PART 2 – TEXTURING A CHARACTER IN MARI
01 – Project Setup
02 – Texturing the Color Base
03 – Painting the Lips
04 – More Texture Painting
05 – Painting the Makeup
06 – Adding Procedurals and Displacement
07 – Creating the Gold Makeup
08 – Making Specular Roughness Map
09 – Setting up the Shader in Blender
10 – Further shading in Blender
11 – Creating the Gold Makeup Material in Blender

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