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202【blender教程】从零开始创建 3D 硬表面道具_CGART
_CGART
Published 5/2024
Created by Manish Tyagi
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 17 Lectures ( 1h 56m ) | Size: 2.72 GB
hard surface modeling, projection painting in substance painter, create Stencils in photoshop
What you’ll learn:
Learn to Create Hard Surface Prop from Scratch to Finish
Learn Effective 3D Modeling and Texturing Techniques
Learn to Create Stencils to use as a mask for Projection Painting in Substance Painter
Learn to Render out your Model for your Portfolio inside Marmoset Toolbag
Requirements:
You Will Require Blender, Substance Painter, Photoshop, and Marmoset Toolbag Installed
Basic Knowledge of these Softwares will be Beneficial
Description:
In this 2hr In Depth Course I have Walked you Through the Creation of Hard Surface Prop from Scratch to Finish using Blender, Substance Painter, Photoshop and Marmoset Toolbag.We Will Start by Collecting the Reference followed by Creating Primary Shapes of the Fire Hydrant. Then We will create a High poly mesh out of that Primary Shape and then We will UV Unwrap it properly utilising the UV Space and using UDIMS. Then I will teach you how to Import your Model in Substance Painter and Bake its Mesh Maps Correctly. Then We Will Create Each Material in Substance Painter Manually and Create Stencils in Photoshop using Decals to use in Substance Painter for Projection Painting. Then We Will use that Stencil and Merge all of our Created Materials and at the last we will Export all the Texture Maps with Correct Settings. Then we have to Prepare our Model for Marmoset Toolbag as it has UDIMS. And At last We will Render out our Fire Hydrant in Marmoset Toolbag.This Course is designed for all Level of Artist no Matter if you are a Complete Beginner or an Intermediate Artist, You Will Learn one or more things from this Course.Please Leave a Review If you Watch this Course and Find it Useful, It Will encourage me to Create More Useful Courses for you guys.
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