【blender教程】Gnomon 工作坊 – 为游戏创建环境概念艺术 – Asim A. Steckel_CGART

【blender教程】Gnomon 工作坊 – 为游戏创建环境概念艺术 – Asim A. Steckel_CGART-橙光艺术网
496【blender教程】Gnomon 工作坊 – 为游戏创建环境概念艺术 – Asim A. Steckel_CGART
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496【blender教程】Gnomon 工作坊 – 为游戏创建环境概念艺术 – Asim A. Steckel_CGART图片[1]-【blender教程】Gnomon 工作坊 – 为游戏创建环境概念艺术 – Asim A. Steckel_CGART-橙光艺术网_CGART

Duration 3h 5m Project Files Included MP4
Title: The Gnomon Workshop – Creating Environment Concept Art for Games – Asim A. Steckel
Info:
Creating and developing production art for games demands not only a deep understanding of the needs and goals of other departments in a game studio but also the consciousness and knowledge of technical restrictions. This 3-hour workshop covers these essential topics in a real game-dev context to share with you how you can visually communicate ideas with other departments in a studio while also understanding their needs and limitations.
SOFTWARE USED
3D-Coat Octane Render Blender Photoshop

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