【blender教程】Gnomon 工作坊 – 如何制作有个性的生物_CGART

【blender教程】Gnomon 工作坊 – 如何制作有个性的生物_CGART-橙光艺术网
442【blender教程】Gnomon 工作坊 – 如何制作有个性的生物_CGART
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442【blender教程】Gnomon 工作坊 – 如何制作有个性的生物_CGART图片[1]-【blender教程】Gnomon 工作坊 – 如何制作有个性的生物_CGART-橙光艺术网_CGART

Duration 3h 2m MP4
Title: The Gnomon Workshop – How To Make A Creature With Character
Info:
This three-hour workshop teaches how to create a creature design with the kind of character and personality traits that can evolve with a story throughout a movie or game. With over 15 years of industry experience designing characters and creatures for Marvel Studios and many more, Ian Joyner presents his complete design workflow with a focus on the importance of believable anatomy, history, and story.
The class begins with the all-important reference-gathering stage using the free online tool, PureRef, as well as how to create a character synopsis that can help focus and guide efforts. Deciding on a space-pirate, bounty-hunter-style character for this workshop, Ian kicks off the sculpting in ZBrush, working from a simple sphere. Fusing animal and human elements as he sculpts, Ian discusses his most-trusted tools and brushes, and shares notes and industry tips as he builds out the character’s head and torso into a fully realized model.
Moving into Photoshop next, Ian shows how costume designs can be explored in 2D before sculpting them in 3D. Using masking techniques in ZBrush, Ian builds up armor over the character as one piece. He also details how KeyShot can be used as part of the pipeline to render images that can be painted over in Photoshop for further design and color exploration. Blender is then taught as the main tool for retopologizing the hard-surface armor parts as well as how to use ZBrush’s own retopology tools.
Once satisfied with the final pass on the sculpt, KeyShot is used to render out the character before taking it into Photoshop for the last time. Here, the final paint-over takes the design through to a film- or game-ready concept ready to present to a client or director.
Duration: 182 Minutes
Format: HD 1920×1080
CHAPTER LIST
00. Preview
01. Introduction
02. Modeling
03. Costume
04. Detailing — Part 1
05. Detailing — Part 2
06. Posing — Part 1
07. Posing — Part 2
08. Photoshop
SOFTWARE USED
Blender, ZBrush, Photoshop, KeyShot

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