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395【blender教程】Blender 手绘纹理_CGART
_CGART
Published 9/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.90 GB | Duration: 2h 27m
Learn How to Paint Custom Stylized Textures on your Blender Models
What you’ll learn
Build confidence with painting
How to create a 3d model from a reference image
How to prepare the 3d model for texturing (UV Editing)
How to see and use Value, Hue, and Saturation effectively
Requirements
Basic level of comfort using Blender.
Graphics tablet strongly recommended!
Painting is NOT a requirement!
Description
Welcome to my course on Hand-Painted Texturing in Blender!Not all 3d artists have the 2d art skills necessary to pull off stylized hand-painted textures often seen in games and sometimes film. So I created this course to try and help bridge the gap. My hope is that upon completion of this course you have a greater understanding of how to think and utilize color and build confidence while painting. Getting good at it will still take practice, though!What this course covers:ModelingThe first few sections we tackle modeling the sword. We’ll keep things low poly. There is no law against going higher poly, but traditionally lower poly stuff is what gets the hand-painted look. Although, I must admit, I don’t know what the reason for this is.UV UnwrappingUV Unwrapping and Editing is up next. This is usually a sore spot for 3d artists out there. It really isn’t very much fun. Fortunately, with an addon (TexTools) it eases it a little. Plus lower poly stuff tends to be a bit easier to unwrap.Painting FundamentalsFor the people that have little to no experience painting there is a crash course on painting. I explain what value, hue, and saturation are, and how you use them. Then we’ll finish with a painting demo to hopefully wrap it all together.Texture PaintingFrom there we’ll finish off painting the sword. I tried to use minimal editing, but there is some because painting can be very time consuming and I didn’t want to waste your time.
Overview
Section 1: Creating the Model
Lecture 1 Introduction
Lecture 2 Blade
Lecture 3 Crossguard
Lecture 4 Handle
Section 2: Preparing the Model for Texturing
Lecture 5 UV Unwrap
Lecture 6 UV Edit Part 1
Lecture 7 UV Edit Part 2
Section 3: Fundamentals of Painting Crash Course
Lecture 8 Understanding Values
Lecture 9 Understanding Hue
Lecture 10 Understanding Saturation
Lecture 11 Quick Painting Demonstration
Section 4: Texture Painting the Model
Lecture 12 Setting Up Blender for Painting
Lecture 13 Base Color Block In
Lecture 14 Second Pass Part 1
Lecture 15 Second Pass Part 2
Lecture 16 Model Corrections!
Lecture 17 Gem Stone Polishing Pass
Lecture 18 Blade Polishing Pass
Lecture 19 Handle Polishing Pass
Lecture 20 Closing Thoughts
Intermediate to Advanced Blender users.,3D artists looking to expand their skills into the realm of 2D
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