【blender教程】从 Blender 到 Unreal Engine 的角色创建_CGART

【blender教程】从 Blender 到 Unreal Engine 的角色创建_CGART-橙光艺术网
337【blender教程】从 Blender 到 Unreal Engine 的角色创建_CGART
此内容为付费资源,请付费后查看
25积分
付费资源
已售 3

此文章由橙光艺术网(www.cgart.net)收集整理发布

337【blender教程】从 Blender 到 Unreal Engine 的角色创建_CGART图片[1]-【blender教程】从 Blender 到 Unreal Engine 的角色创建_CGART-橙光艺术网_CGART

Published 1/2024
Created by Victory3D LLC
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 111 Lectures ( 48h 37m ) | Size: 50 GB

Model and Texture a Realistic Character and Play it inside Unreal Engine!

What you’ll learn
Learn the basics of human anatomy and sculpting a realistic character
Learn the foundation of creating wrinkles and folds for cloth
Learn how to create organized UVs and create texture maps
Learn how to make hair maps for hair creation
Efficiently use resources while keeping visual fidelity for games
Utilize Unreal Engine Blueprint and Visual Scripting
Create a complete playable character in a game engine
Requirements
At least basic knowledge of Blender, Substance Painter, and Unreal Engine is required
Description
Instructor InfoCorazon Bryant is a professional 3d artist currently working for the government creating 3d models for military training. She has over 25 years of experience with art in the realm of both traditional and digital. What ignites her to wake up every morning is knowing that she will be able to use her artistic talent to help with protecting our country’s national security and she also finds fulfillment in teaching and inspiring students to surpass their own wildest expectations.Course InfoLearn to create a high-quality character, integrate it into a game engine, and explore it within a captivating environment in the “Blender to Unreal Engine Character Creation” course at Victory3D. Starting with sculpting in Blender, you’ll create the character’s full body and outfit, emphasizing anatomy, cloth wrinkles, and folds. Following this, the course dives into retopologizing to create a low-poly mesh, UV unwrapping, and texturing using Substance Painter to achieve realistic skin and fabric. Techniques for hair creation, technical checks, Unreal Engine setup, material creation, animation, and environment integration will all be covered. By the end, you’ll possess the skills to render scenes and optimize 3D assets for performance, ensuring visual appeal while using resources efficiently. If you’re eager to master the process of creating game-ready characters, this course is tailored for you.What You Will Learn:The basics of human anatomy and sculpting a realistic characterThe foundation of creating wrinkles and folds for clothHow to create organized UVs and create texture mapsHow to make hair maps for hair creation Efficiently use resources while keeping visual fidelity for gamesUse Unreal Engine Blueprint and Visual ScriptingCreate a complete playable character inside a game engine

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞120
评论 抢沙发

请登录后发表评论

    暂无评论内容