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134【blender教程】3D 角色创建:从建模到绑定_CGART
_CGART
Published 9/2024
Created by Muhammad Junaid Alam
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 12 Lectures ( 3h 1m ) | Size: 2.93 GB
Learn to create detailed 3D characters from scratch, Mastering Modeling, Texturing, Rigging, and Rendering using Blender
What you’ll learn:
Create a 3D character from scratch using Blender
Sculpt high-resolution character features and refine anatomy.
Apply textures and hand-paint intricate details in Substance Painter.
Render fully animated and posed characters ready for games or portfolios.
Requirements:
No prior experience in 3D modeling or texturing is necessary—this course is beginner-friendly!
A computer capable of running Blender, and Substance Painter
Description:
In this comprehensive modeling course for beginner, you’ll learn how to create a fully detailed 3D character from scratch, using Blender, Substance Painter, and Mixamo. Whether you’re a beginner or looking to improve your skills, this course guides you through the entire process, from modeling to rendering, in an easy-to-follow structure.We begin with a focus on tools and essential skills. You’ll learn about Blender for modeling, Substance Painter for texturing, and Mixamo for rigging, ensuring you have a solid foundation to start building your character. Then, we’ll dive into creating a base blockout for your character, establishing form and proportions that will serve as the foundation for adding more details.Next, you’ll learn how to design costumes and props that complement your character, giving them depth and personality. As you move into high-resolution detailing, we’ll focus on refining anatomy and adding intricate features, resulting in a polished, professional-quality model. Hair creation follows, where you’ll build the base shapes and then finalize the details, ensuring your character’s hair looks dynamic and realistic. You’ll also master UV mapping, allowing you to efficiently prepare your model for texturing without distortions.Once the UV map is complete, you’ll export your character to Substance Painter for texturing. Here, you’ll apply colors, materials, and intricate details to bring your character to life. After refining textures with hand painting, you’ll import them back into Blender to set up shaders and run test renders, ensuring the materials look perfect in the final scene. To complete the course, you’ll rig your character in Mixamo, apply dynamic poses, and finalize it with a polished render in Blender. By the end, you’ll have a fully rigged, high-quality character ready for animation, games, or your portfolio.This course will equip you with the knowledge and practical skills to create professional 3D characters, empowering you to take your modeling to the next level.
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