【blender教程】Blender:电子游戏风格化角色创建_CGART

【blender教程】Blender:电子游戏风格化角色创建_CGART-橙光艺术网
121【blender教程】Blender:电子游戏风格化角色创建_CGART
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Published 10/2024
Created by Jose Moreno,Sebastian Narvaez
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 75 Lectures ( 26h 11m ) | Size: 32 GB
Learn the whole process of creating PBR characters with Blender tools.
What you’ll learn
The complete workflow to create characters for videogames in Blender.
How to make a character blocking based on a referent, focusing in a good silhouette and correct proportions.
How to make a character with high level of detail using digital sculpting and modeling tools.
How to make a low poly version of the character fully optimized for animation and game engines.
How to make an optimized UV display to be able to project textures on our character.
How to extract all the details from the high poly model and project them on the low poly model using map baking.
How to use and create textures to make PBR materials with the Blender Shader Editor.
How to export the final texture maps to be used in any rendering or video game engine.
How to render and create a professional-quality presentation for our portfolio.
Requirements
Basic knowledge of Blender is recommended but not required.
Having a digitizing table can help you a lot during the sculpting process.
Description
In this video game character creation course you will learn everything you need to create stylized characters with Blender.During this course you will learn how to create PBR characters fully optimized for video games, we will apply different techniques depending on the needs of our project.We will follow the following workflow:1. Blocking: we will make the model with very basic geometries to have a general silhouette of our character with its respective accessories.2. High poly: We will detail completely the high poly model to achieve a clean surface and a high level of detail.3. Low poly: we will make an optimized low poly version using retopology and other optimization methods.4. UVs and bakes: We will do the UV unwrap and extract all the details with the map baking.5. Texturing: We will do the material texturing process in Blender using the node editor.6. Rig and Presentation: Finally we will rig our character to be able to pose it and make the final presentation.This course is aimed for intermediate users who want to deepen in the creation of characters, and has more than 25 hours of content, it is recommended that you already have basic knowledge of Blender but if you have little experience and want to take the challenge you are equally welcome, anyway I will provide you with extra material with all the basics.

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