[Blender教程]_达尼埃莱・索利梅内主讲:游戏概念设计教程_CGART

[Blender教程]_达尼埃莱・索利梅内主讲:游戏概念设计教程_CGART-橙光艺术网
LearnSquared 平台 —— 达尼埃莱・索利梅内主讲:游戏概念设计教程(注:“Daniele Solimene” 为人名,音译为 “达尼埃莱・索利梅内”)
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Blender教程-编号052_LearnSquared 平台 —— 达尼埃莱・索利梅内主讲:游戏概念设计教程(注:“Daniele Solimene” 为人名,音译为 “达尼埃莱・索利梅内”)LearnSquared – Concept Art For Video Games by Daniele Solimene图片[1]-[Blender教程]_达尼埃莱・索利梅内主讲:游戏概念设计教程_CGART-橙光艺术网​​《LearnSquared – 电子游戏概念艺术创作》(Daniele Solimene 主讲)​​

​​课程信息:​​

​​时长:21小时(含项目文件)​​

掌握 ​​AAA级设计的直觉化技巧​​!

与顶级概念艺术家丹尼尔·索利梅内(Daniele Solimene)一同沉浸于电子游戏世界。通过一系列创新技法,您将学习如何在行业标准项目流程中工作,并交付精美且符合游戏开发要求的设计。课程提供​​三种可调节难度级别​​,您可根据自身技能定制学习体验,按自己的节奏稳步进阶。若您曾梦想投身游戏行业,这将是提升作品集、以专业姿态迎接下一项目的绝佳机会!

​​课程目录(含核心技法解析)​​
​​第一课:草图方法论​​


构建需求框架、收集参考素材,并完成一组2D线稿草图。


最终通过​​VR或传统3D软件​​完成设计雏形搭建(Blockout)。

(术语注:Blockout指快速搭建基础模型以确定比例与构图)

​​第二课:3D建模​​


基于上一课的3D雏形,在Blender中深入细化模型。


模拟客户需求,​​根据反馈进行修改​​,体验真实行业协作流程。

​​第三课:3D细节深化​​


逐步优化3D模型,添加​​Kitbash模块​​(预制资产拼接)与精细细节。

(文化背景:Kitbash是概念艺术中高效构建复杂结构的常用技术)

​​第四课:写实化处理​​


分配材质、应用配色方案并添加贴花(Decals)。


丹尼尔将演示​​第二套纹理工作流​​,实现更高写实度。

​​第五课:渲染技法​​


学习两种渲染工作流:

1.
在Photoshop中完成最终绘景润色(Paintover);

2.
​​完全在Blender内完成全流程输出​​。

​​第六课:最终呈现​​


聚焦绘景工作流,基于前期渲染成果在Photoshop中完成最终调整。


使用备用方法在Blender中创建​​附加视觉美化镜头​​(Beauty Shots)。

Duration 21h Project Files Included MP4
Title: LearnSquared – Concept Art For Video Games by Daniele Solimene
Info:
Intuitive techniques for AAA designs.
Immerse yourself in the world of video games with AAA concept artist Daniele Solimene. Using a variety of innovative techniques, you’ll learn to work within industry-standard project pipelines and deliver beautiful, game-ready designs. With three adjustable difficulty levels, you can tailor your learning experience to match your skills, and progress at your own pace. If you’ve ever wanted to work in video games, this is your chance to level up your portfolio and come to your next project like a true pro!
Lessons
Lesson 1 – Sketching Methods
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
Lesson 2 – 3D Modeling
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
Lesson 3 – 3D Details
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
Lesson 4 – Realism Pass
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
Lesson 5 – Rendering
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
Lesson 6 – Final Presentation
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.

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