[Blender教程]_在 Blender 与 Substance Painter 中创建老式引擎_CGART

[Blender教程]_在 Blender 与 Substance Painter 中创建老式引擎_CGART-橙光艺术网
在 Blender 与 Substance Painter 中创建老式引擎
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Blender教程-编号019_在 Blender 与 Substance Painter 中创建老式引擎Old Engine Creation in Blender ⏐ Substance Painter图片[1]-[Blender教程]_在 Blender 与 Substance Painter 中创建老式引擎_CGART-橙光艺术网发布于2025年4月 创建者:Oleh Boiko 格式:MP4 | 视频:h264,1280×720 | 音频:AAC,44.1千赫兹,2声道 难度:中级 | 类型:在线学习 | 语言:英语 | 时长:29讲(8小时13分钟) | 大小:9.34GB 为游戏创建高质量低多边形3D资产 ### 你将学到什么 – 复杂形状的专业建模:创建优化的、可直接用于游戏的内置光源附件。 – UV展开:高效展开模型UV以进行高质量纹理绘制。 – ZBrush高多边形建模:添加复杂细节以实现写实烘焙效果。 – 在Marmoset Toolbag中烘焙纹理:将高多边形细节转移到低多边形模型。 – 在Substance Painter中创建写实纹理:开发高质量、可直接用于游戏的材质。 ### 课程要求 技能要求:本课程面向已精通Blender和Substance Painter的中级用户。无需具备ZBrush和Marmoset Toolbag的使用经验,因为我们仅涵盖本项目所需的核心工具。 ### 课程介绍 欢迎来到我的全新课程,学习创建高度细节化的3D引擎模型! 在本课程中,我将指导你完成构建复杂物体的所有关键阶段——从Blender中的基础建模,到使用ZBrush、Marmoset Toolbag和Substance Painter等专业软件进行最终纹理绘制。我们将共同创建一个值得纳入作品集的模型,助你提升技能并将3D艺术创作提升至新水平。 本课程专为已有一定Blender使用经验、并准备通过学习额外专业软件来扩展工具包的用户设计。我们将详细学习如何在ZBrush中创建高质量高多边形几何体,如何在Marmoset Toolbag中正确高效地烘焙贴图,以及如何在Substance Painter中构建写实的、可投入生产的纹理。 我们将要完成的项目相当复杂,无论是模型本身的创建还是课程结构的规划,都耗费了大量时间和精力。我已尽力使课程内容清晰且循序渐进,让你能够轻松跟随学习并获得同样的高质量成果。 随时欢迎留下反馈、分享作品或提出问题——我很乐意提供帮助。 祝你好运,享受学习过程!

Published 4/2025
Created by Oleh Boiko
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 29 Lectures ( 8h 13m ) | Size: 9.34 GB
Creating a high-quality low-poly 3D asset for games
What you’ll learn
Proper modeling of complex shapes – Create an optimized 3D game-ready attachment with a built-in light source.
UV unwrapping – Efficiently unwrap your model for high-quality texturing.
High-poly modeling in ZBrush – Add intricate details for realistic baking.
Baking textures in Marmoset Toolbag – Transfer high-poly details to the low-poly model.
Creating realistic textures in Substance Painter – Develop high-quality, game-ready materials.
Requirements
Skill Requirements: This course is designed for intermediate users who are already proficient in Blender and Substance Painter. Prior experience with ZBrush and Marmoset Toolbag is not required, as we will only cover the essential tools needed for this project.
Description
Welcome to my new course on creating a highly detailed 3D engine model!In this course, I’ll guide you through all the key stages of building a complex object — from basic modeling in Blender to final texturing using professional software such as ZBrush, Marmoset Toolbag, and Substance Painter. Together, we’ll create a portfolio-worthy model that will help you sharpen your skills and take your 3D art to the next level.This course is designed for those who already have some experience with Blender and are ready to expand their toolkit by learning additional professional programs. We’ll take a detailed look at how to create high-quality high-poly geometry in ZBrush, how to properly and efficiently bake maps in Marmoset Toolbag, and how to build realistic, production-ready textures in Substance Painter.The project we’ll be working on is fairly complex. It took a lot of time and effort — both to create the model itself and to plan out the structure of the lessons. I’ve done my best to make the course as clear and step-by-step as possible, so you can easily follow along and achieve the same high-quality result.Feel free to leave feedback, share your work, and ask questions at any time — I’ll be happy to help.Good luck, and enjoy the course!

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