[Blender教程]_使用Blender进行XR环境设计_CGART

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使用Blender进行XR环境设计
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Blender教程-编号099_使用Blender进行XR环境设计3D Environmental Design With Blender For XR图片[1]-[Blender教程]_使用Blender进行XR环境设计_CGART-橙光艺术网学习使用 Blender 进行 XR 设计
基本信息
发布时间:2024 年 11 月
格式与参数:MP4 格式 | 视频编码:h264,分辨率:1920×1080 | 音频编码:AAC,采样率:44.1 千赫兹
课程属性:语言:英语 | 文件大小:5.07GB | 时长:4 小时 38 分钟
你将学到的内容
掌握多边形建模、雕刻、UV 映射等基础技巧,提升使用 Blender 进行 3D 建模的熟练度。
学习在 Blender 中应用高效的灯光与着色技巧,增强 XR 环境的真实感与沉浸感。
掌握针对 XR 平台优化 3D 资源与环境的专业能力,确保其在各类设备上具备出色的性能与用户体验。
学习如何高效利用外部资源与插件简化工作流程,加快在 Blender 中创建沉浸式 XR 环境的速度。
课程先决条件
无需任何 3D 建模或 XR 相关经验。你只需拥有一台满足 Blender 最低系统要求的电脑,以及强烈的学习热情即可。
各系统最低配置要求:
Windows 系统:
操作系统:Windows 8 或更新版本(64 位)
处理器:英特尔酷睿 2 双核(Intel Core 2 Duo)或 AMD 速龙 64(AMD Athlon 64)(64 位)
内存:4GB 内存(RAM)
显卡:支持 OpenGL 3.3、显存 1GB 及以上的显卡(GPU)
存储:2GB 可用存储空间
其他要求:初始激活需联网
Mac 系统:
操作系统:macOS 10.13 或更新版本
处理器:64 位英特尔处理器(Intel CPU)
内存:4GB 内存(RAM)
显卡:支持 OpenGL 3.3、显存 1GB 及以上的显卡(GPU)
存储:2GB 可用存储空间
其他要求:初始激活需联网
Linux 系统:
操作系统:Ubuntu 18.04 LTS 或同等版本
处理器:64 位四核处理器(Quad-core CPU)
内存:4GB 内存(RAM)
显卡:支持 OpenGL 3.3、显存 1GB 及以上的显卡(GPU)
存储:2GB 可用存储空间
其他要求:初始激活需联网
课程介绍
开启你的 XR 设计职业生涯!我们很高兴为你提供这个宝贵的学习机会,教你如何创建 3D 资源与环境,以打造沉浸式虚拟现实(VR)与增强现实(AR)体验。
本课程将带你了解 3D 环境设计的基础原理,重点聚焦 XR 平台的优化技巧。你将学习使用功能强大的 3D 建模软件 Blender,创建适用于 XR 技术的真实、精细环境。
在整个课程中,你将获得经验丰富的讲师提供的实操培训与指导,有机会参与真实项目,积累创建交互式、沉浸式 XR 环境的实战经验。
课程涵盖的核心主题包括:
Blender 3D 建模技巧
灯光与着色技巧
XR 优化与性能提升
利用外部资源加快工作流程
本课程面向学生、职场人士,以及所有希望学习为 XR 创建 3D 沉浸式环境的人群。我们的教学方法是从 “微缩景观”(dioramas)或易于搭建的小型环境入手,这些环境后续可扩展为更大规模的项目 —— 这也是我们的口号 “学习・搭建・拓展(LEARN .BUILD. SCALE)” 的由来。
无需任何 3D 建模或 XR 经验即可报名。
如需报名课程,只需点击下方链接。我们期待与你一同开启这段精彩旅程,探索使用 Blender 进行 XR 3D 环境设计的奇妙世界!
课程大纲
第一部分:入门级:Blender 入门基础
第 1 讲:安装与设置
第 2 讲:Blender 界面
第 3 讲:导航与变换操作
第二部分:3D 对象结构修改(上)
第 4 讲:循环切割与挤出(Loop Cut and Extrude)
第 5 讲:倒角修改器(Bevel Modifier)
第 6 讲:阵列修改器(Array Modifier)
第 7 讲:顶点选择(Vertex Select)
第三部分:3D 对象结构修改(下)
第 8 讲:比例编辑与置换修改器(Proportional Editing & Displacement Modifier)
第 9 讲:面投影(Face Projections)
第 10 讲:曲线修改器(Curve Modifier)
第 11 讲:区域分离(Rip Region)
第 12 讲:综合应用实战
第四部分:3D 对象外观修改
第 13 讲:材质(Materials)
第 14 讲:灯光设置(上)
第 15 讲:修复粗糙表面(Fixing rough faces)
第 16 讲:灯光设置(下)
第五部分:场景渲染与导出
第 17 讲:渲染与色彩管理(Rendering and Color Management)
第 18 讲:XR 场景准备(Prepping Scene for XR)
第六部分:进阶级:着色器节点应用
第 19 讲:概述介绍(Introduction: Overview)
第 20 讲:着色器编辑器入门(Introduction: The Shader Editor)
第 21 讲:漫反射贴图(Diffuse Maps)
第 22 讲:理解比例与尺寸(Understanding Scale and Dimensions)
第 23 讲:智能 UV 投射(Smart UV Project)
第 24 讲:无缝纹理(Seamless Textures)
第 25 讲:法线贴图(Normal Map)
第 26 讲:粗糙度贴图(Roughness Maps)
第 27 讲:置换贴图与高度贴图(Displacement and Height Maps)
第 28 讲:环境光遮蔽(Ambient Occlusion)
第 29 讲:烘焙程序纹理(Baking Procedural Textures)
第 30 讲:解包纹理(Unpacking Textures)
第 31 讲:补充内容:修复丢失的纹理(Fixing Missing Textures)
第七部分:资源推荐
第 32 讲:真实比例参考(Real Scale Reference)
第 33 讲:Blender Kit(Blender 资源插件)
第 34 讲:Blender Market(Blender 资源市场)
第八部分:结业项目
第 35 讲:搭建虚拟冥想空间(Build a virtual meditation arena)
本课程面向渴望使用 Blender 探索 XR 设计的初学者与专业人士。无论你是学生、爱好者,还是经验丰富的设计师,都能通过本课程掌握宝贵技能,为虚拟现实与增强现实体验创建沉浸式 3D 环境。

Published 11/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.07 GB | Duration: 4h 38m
Learn Blender for XR Design
What you’ll learn
Develop proficiency in utilizing Blender for 3D modeling by mastering fundamental techniques such as polygon modeling, sculpting, and UV mapping.
Acquire skills in implementing effective lighting and shading techniques in Blender to enhance realism and immersion in XR environments.
Gain expertise in optimizing 3D assets and environments specifically for XR platforms, ensuring optimal performance and user experience across various devices.
Learn how to efficiently leverage external resources and plugins to streamline workflow and accelerate the creation of immersive XR environments in Blender.
Requirements
No prior experience in 3D modeling or XR is necessary. All you need is a computer meeting the minimum system requirement for Blender, along with a strong enthusiasm for learning.
For Windows: Operating System: Windows 8 or newer, 64-bit Processor: Intel Core 2 Duo or AMD Athlon 64, 64-bit Memory: 4 GB RAM Graphics: OpenGL 3.3 compatible GPU with 1 GB VRAM Storage: 2 GB available space Additional Requirements: Internet connection for initial activation
For Mac: Operating System: macOS 10.13 or newer Processor: 64-bit Intel CPU Memory: 4 GB RAM Graphics: OpenGL 3.3 compatible GPU with 1 GB VRAM Storage: 2 GB available space Additional Requirements: Internet connection for initial activation
For Linux: Operating System: Ubuntu 18.04 LTS or equivalent Processor: 64-bit Quad-core CPU Memory: 4 GB RAM Graphics: OpenGL 3.3 compatible GPU with 1 GB VRAM Storage: 2 GB available space Additional Requirements: Internet connection for initial activation
Description
Get Started with your XR Design Career here!We are thrilled to offer this exciting opportunity to learn how to create 3D Assets and Environments for building immersive virtual and augmented reality experiences.In this course, you will be introduced to the fundamentals of 3D environmental design, with a focus on optimizing for XR.You will learn how to use Blender, a powerful 3D modeling software, to create realistic and detailed environments that are optimized for XR technologies.Throughout the course, you will receive hands-on training and guidance from one of our experienced instructors.You will have the opportunity to work on real-world projects, and gain practical experience in creating interactive and engaging XR environments.Some of the key topics covered in the course include:3D modeling techniques with BlenderLighting and shading techniquesXR optimization and performanceLeveraging external resources to speedup your workflow.This course is designed for students, professionals, and anyone interested in learning how to create 3D immersive environments for XR.Our technique is to work with dioramas or miniature easy-to-build environments that can be upscaled to larger projects, hence our slogan – LEARN .BUILD. SCALE.No prior experience in 3D modeling or XR is necessary.To register for the course, simply click the link below.We look forward to starting this journey with you into the exciting world of 3D environmental design with Blender for XR!
Overview
Section 1: Beginner: Getting Started with Blender
Lecture 1 Installation and Setup
Lecture 2 The Blender Interface
Lecture 3 Navigate and Transform
Section 2: Modifying Structures of 3D Objects (Part 1)
Lecture 4 Loop Cut and Extrude
Lecture 5 Bevel Modifier
Lecture 6 Array Modifier
Lecture 7 Vertex Select
Section 3: Modifying Structures of 3D Objects (Part 2)
Lecture 8 Proportional Editing & Displacement Modifier
Lecture 9 Face Projections
Lecture 10 Curve Modifier
Lecture 11 Rip Region
Lecture 12 …and it all comes together
Section 4: Modifying Appearance of 3D Objects
Lecture 13 Materials
Lecture 14 Lighting (Part 1)
Lecture 15 Fixing rough faces
Lecture 16 Lighting (Part 2)
Section 5: Rendering and Exporting your scene
Lecture 17 Rendering and Color Management
Lecture 18 Prepping Scene for XR
Section 6: Intermediate: Working with Shader Nodes
Lecture 19 Introduction: Overview
Lecture 20 Introduction: The Shader Editor
Lecture 21 Diffuse Maps
Lecture 22 Understanding Scale and Dimensions
Lecture 23 Smart UV Project
Lecture 24 Seamless Textures
Lecture 25 Normal Map
Lecture 26 Roughness Maps
Lecture 27 Displacement and Height Maps
Lecture 28 Ambient Occlusion
Lecture 29 Baking Procedural Textures
Lecture 30 Unpacking Textures
Lecture 31 Extra: Fixing Missing Textures
Section 7: Resources
Lecture 32 Real Scale Reference
Lecture 33 Blender Kit
Lecture 34 Blender Market
Section 8: Capstone Project
Lecture 35 Build a virtual meditation arena
This course is designed for beginners and professionals alike who are eager to explore XR design with Blender. Whether you’re a student, hobbyist, or seasoned designer, you’ll gain valuable skills to create immersive 3D environments for virtual and augmented reality experiences.

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