[Blender教程]_用 Blender 与 Photoshop 构建世界观:蒂亚戈・苏萨(Tiago Sousa)主讲的故事开发与创意工作流程_CGART

[Blender教程]_用 Blender 与 Photoshop 构建世界观:蒂亚戈・苏萨(Tiago Sousa)主讲的故事开发与创意工作流程_CGART-橙光艺术网
用 Blender 与 Photoshop 构建世界观:蒂亚戈・苏萨(Tiago Sousa)主讲的故事开发与创意工作流程
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Blender教程-编号074_用 Blender 与 Photoshop 构建世界观:蒂亚戈・苏萨(Tiago Sousa)主讲的故事开发与创意工作流程World Building using Blender & Photoshop Story Development & Creative Workflow with Tiago Sousa图片[1]-[Blender教程]_用 Blender 与 Photoshop 构建世界观:蒂亚戈・苏萨(Tiago Sousa)主讲的故事开发与创意工作流程_CGART-橙光艺术网《Blender与Photoshop世界构建大师课:从故事开发到环境设计》

​​课程时长:​​2小时6分钟(含项目文件)

​​教学机构:​​The Gnomon Workshop

​​主讲人:​​Tiago Sousa(资深环境艺术家)

​​等级:​​初级-中级|​​语言:​​英语

​​课程核心价值​​

掌握从故事构思到最终渲染的完整世界构建流程,打造可持续衍生的原创IP环境基础。

​​四大创作阶段​​

1.
​​叙事架构​​


核心故事元素提取方法论


视觉参考库的智能分类系统

2.
​​Blender原型开发​​


基础几何体快速布局技巧


镜头语言与光影氛围预演

3.
​​Photoshop深化设计​​


照片拼贴(Photo-bashing)高效技法


环境细节手绘强化流程

4.
​​资产管理系统​​


可扩展世界观的模块化构建方案


多角度渲染输出规范

​​课程特色​​


​​双软件协同​​:Blender 3D布局+Photoshop 2D深化的混合工作流


​​叙事优先​​:从文字概念到视觉落地的完整转化链


​​终身素材库​​:课程提供的基础世界框架可持续迭代开发


​​实战资源包​​:包含Blender场景文件与分层PSD工程

​​技术亮点​​


低成本原型技术:用基础几何体实现概念验证


氛围快速定型法:通过灯光测试确定世界观基调


非破坏性编辑:所有步骤保留可调整性

​​适合人群​​


概念设计师拓展3D技能


影视/游戏世界观架构师


独立IP开发创作者


环境艺术作品集强化需求者

​​学习成果​​

完成课程将获得:


可衍生的世界观基础模板


多镜头环境叙事技巧


照片素材融合秘籍


作品集展示策略指南

Duration 2h 6m Project Files Included MP4
Title: The Gnomon Workshop – World Building using Blender & Photoshop Story Development & Creative Workflow with Tiago Sousa
Info:
Learn how to create an entire world foundation using a straightforward creative process. In this two-hour workshop by Tiago Sousa, he presents his entire workflow, from the conception of a simple story through to the final environment. The idea is that you’ll end up with not just one final scene but, most importantly, a strong base you can continue developing. The world you create will be a course of never-ending inspiration, even when you feel less inspired.
Throughout the workshop, Tiago provides tips on writing down the main elements of a story, as well as how to find and organize essential references. He then moves on to sketching and demonstrates how to test the initial ideas using basic tools in Blender. He discusses the importance of camera angles and lighting and how to generate several renders to envision your world as it comes to life. For the final steps, Tiago moves into Photoshop, where he shares his techniques for painting, photo-bashing, and polishing a chosen scene.
This workshop is recommended for junior and intermediate-level artists. By completing this workshop, you’ll have developed a world base with enough material to produce several renders that will give a rich, cohesive look to your portfolio and show your ability to think creatively.
Tiago shares his Blender file with all assets and cameras created and the layered Photoshop file with adjustments included for subscribers to examine.
Software Used
Blender Photosho

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