[Blender教程]_3D 主角道具:高精度冲浪板(注:“Handplane” 指冲浪板辅助工具,此处译为 “冲浪板”;“Aaa-Quality” 译为 “高精度”,符合 3D 资产质量表述)_CGART

[Blender教程]_3D 主角道具:高精度冲浪板(注:“Handplane” 指冲浪板辅助工具,此处译为 “冲浪板”;“Aaa-Quality” 译为 “高精度”,符合 3D 资产质量表述)_CGART-橙光艺术网
3D 主角道具:高精度冲浪板(注:“Handplane” 指冲浪板辅助工具,此处译为 “冲浪板”;“Aaa-Quality” 译为 “高精度”,符合 3D 资产质量表述)
此内容为付费资源,请付费后查看
45积分
付费资源
已售 4

此文章由橙光艺术网(www.cgart.net)收集整理发布

Blender教程-编号053_3D 主角道具:高精度冲浪板(注:“Handplane” 指冲浪板辅助工具,此处译为 “冲浪板”;“Aaa-Quality” 译为 “高精度”,符合 3D 资产质量表述)Handplane 3D Hero Prop Asset Aaa-Quality图片[1]-[Blender教程]_3D 主角道具:高精度冲浪板(注:“Handplane” 指冲浪板辅助工具,此处译为 “冲浪板”;“Aaa-Quality” 译为 “高精度”,符合 3D 资产质量表述)_CGART-橙光艺术网《AAA级游戏资产全流程制作:高细节英雄道具实战课》

​​课程详情​​

​​发行日期​​:2025年2月

​​视频格式​​:MP4(H264编码,1920×1080)|音频:AAC,44.1 KHz

​​语言​​:英语|​​体积​​:30.89 GB|​​时长​​:19小时52分钟

​​课程核心内容​​
​​你将学到​​:


完整游戏美术管线实践与深化


游戏资产优化专项技术


高级纹理制作技巧实战


高细节3D英雄道具(Hero Props)创作全流程

​​前置要求​​:

需具备中级水平并理解游戏美术管线基础(注:Hero Props指游戏中近距离展示的核心道具,如主角武器、关键任务物品等)。

​​课程特色​​
本课程全程记录​​现代AAA级游戏资产生产标准流程​​,包含12个阶段式视频文件夹,涵盖:

1.
​​参考收集与Blockout搭建​​

2.
​​中模(Midpoly)与高模(Highpoly)建模​​

3.
​​雕刻细节深化​​

4.
​​低模(Lowpoly)拓扑与烘焙(Baking)​​

5.
​​高精度纹理制作​​

6.
​​渲染与后期处理​​

每个阶段均含​​先导要点视频​​(讲解核心工具与方法论) + ​​实时操作实录​​,真正实现\”既授之以鱼,更授之以渔\”。

​​配套资源清单​​

93个全高清视频文件


Zbrush雕刻场景文件


Blender全阶段工程文件(Blockout/中模/高模/雕刻/低模)


Substance Painter最终项目文件


Marmoset Toolbag渲染场景文件(.tbscene)


Marmoset烘焙专用场景(.tbscene)


后期处理前后对比渲染图


参考图板(.pur格式)


更多附加资源

​​涉及软件​​:

Blender 4.1|Zbrush 2024.0.1|PureRef|RizomUV 2020.0|Photoshop|Substance Painter 10.1.2|Marmoset Toolbag 4

​​目标人群​​:

致力于进入​​AAA游戏行业的3D艺术家​​ | 欲提升专业管线能力的进阶开发者

Published 2/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 30.89 GB | Duration: 19h 52m
3D modeling and texturing course
What you’ll learn
Learning and practicing the full game art pipeline
Optimization of game assets
Practice advanced texturing
Creating highly detailed 3d hiro props
Requirements
Intermediate level. understanding the game art pipeline.
Description
In this course, I have recorded the detailed process of creating a high-quality game asset using a modern standard production pipeline. The course is divided into videos according to the group corresponding to the stage of production. There are a total of 12 video folders in the course.I show in detail the process of creating a game model, starting from collecting references and creating a blockout, then going through the stages of modeling midpoly, highpoly, adding details to the sculpt, creating lowpoly and baking, and ending with creating highly detailed textures, rendering and post-processing the renders.In each folder, there are videos first, in which I briefly outline the important points. I also show you some of the tools and approaches that I use all the time. Then there are videos of the production process in real time.Content:93 full HD Video FilesZbrush scenes for sculpt modelBlender project with all stages saved (Blockout, Midpoly, Highpoly, Sculpt, Lowpoly)Final Substance Painter Project fileFinal Marmoset Toolbag file for rendering (.tbscene)Full Marmoset Toolbag baker scene (.tbscene)Final Renders (before and after postprocessing)Reference board (.pur)and moreSoftware used in tutorial:Blender 4.1Zbrush 2024.0.1PureRefRizomUV 2020.0PhotoshopSubstance Painter 10.1.2Marmoset Toolbag 4
3D artists in the ААА gaming industry

© 版权声明
THE END
将免费进行到底,喜欢就支持关注一下吧我们吧,by_CGART
点赞28
评论 抢沙发

请登录后发表评论

    暂无评论内容